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A jam submission

Messis MimicaView game page

Explore the baroque painted world as Arcimboldo's scarecrow, reaping autumns harvest.
Submitted by Chacob — 8 minutes, 30 seconds before the deadline
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Messis Mimica's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.4004.400
Audio#83.6673.667
Overall#293.3243.324
Controls#353.2003.200
Accessibility#432.8002.800
Originality#503.2003.200
Fun#512.8002.800
Theme#663.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
Autumn/Fall and one or two

Game Description
Explore the baroque painted world as Arcimboldo's scarecrow, reaping autumns harvest to become stronger as you battle your mimics.

How does your game tie into the theme?
Our protagonist must harvest for power as he is faced with the ever increasing threat of their past self.

Source(s)
https://github.com/JacobLD/Godot-Wild-Jam-62

Discord Username(s)
Jake, justaguy, Glockenberg

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Art is amazing, the gameplay took me back to my genesis days with Chakan the forever man which I showed on stream iirc. I played it again off stream and had a great time, I was able to appreciate the moon moving across and notice even more detail which I missed while streaming.

more sfx during combat would improve the player's ability to parry and listen for audio queues, the combat system was impressive with blocks and parry's that is nuts to do during a jam very great cohesive experience all around.

I also studied art a lot in school but somehow forgot all about the artist which inspired you, additionally, I randomly was sent some related videos of their style via algorithms so there must be something in the air with your influence and the geist of humanity.

Submitted(+1)

Really nice art, the gameplay is a bit basic but works fine, maybe a bit more player feedback especially in combat would've made it feel nicer. Could not figure out at all, what the choices between stages actually did, but I did like the visual changes it made.

Submitted(+1)

Really beautiful game, I loved the use of parallax and the color palette was well-thought-out.  Having the jump height vary based on how long you hold space for was nice, it makes the character feel great to control.

Submitted(+1)

I’m always impressed by good 2d art, good job! The sound was also very cool, I especially liked the organ music! The gameplay itself felt pretty straightforward. I wasn’t really sure what I was doing, but I beat the enemies and just ran from level to level and kind of finished it. I had no controls or accessibility issues. Maybe the only critique I have is the connection to theme, but maybe I just misunderstood the story or what I was doing in the game. Nice entry and good job to you all!

Submitted(+1)

Beautiful art. One of a kind aesthetic, with music and sound effects accompanying it well.

I think that was a design decision to go for minimal amount of UI, but for me some things were unclear because of that, for example what each choice between levels actually  did.

Well done!

Submitted(+1)

Hello friends. :)

  • Can't say enough good things about the gorgeous hand-painted graphics. Maybe some of the best 2D work I've seen in a jam setting. Wow.
  • Charming music cultivates a folksy mood that puts me right in harvest season. Do wish it looped and transitioned between scenes more gracefully.
  • I felt the movement mechanics didn't quite match well with the level design, and it was often hard getting out of places or advancing due to the jumping dash not really taking the player where they intended to go. Tried to avoid the dash feature as the game progressed unless it was absolutely necessary.
  • Wasn't really sure what any of the UI elements did, and the cursor remained in-game. Later did figure out that the top-right bar is a health meter, but was unsure how / why it was increasing in maximum value. There's little in the way of explanation as to what's actually going on in the game.
  • When the first combat scenario occurred, I wasn't quite sure how to fight. This is where a main menu or an escape menu is essential, because for a download-only title, menus are where the controls can be explained to the player in the most convenient way. For lack of any indicators, I just ran away from the enemy and advanced, but am not sure if that was correct or incorrect as of this writing (probably the latter since the character sprite is carrying a sword).
  • Speaking of UI, the vastly quick splash screen / intro did not do the amazing graphical work justice. Information design only works if you have time to process it.
  • Can I enthuse one more time about the transporting music blending perfectly with wonderful art? What a world created here!
  • Got lost in the game a few levels in, and wasn't sure if I was going the right direction or any indicators of progress. I also found the platform jumping to be unforgiving a lot of the time. This is helped some by allowing unlimited lives / retries, but there's only so many attempts one can do before things become too repetitive without advancement. Was about to cut my losses a few levels in, despite totally feeling the mood and atmosphere of the game, but then when trying to figure out why my left-click wasn't attacking the enemy (after consulting the Itch description), I accidentally stepped on the enemy's head and was propelled to the top of the level, where I reached the win condition.

Final thought: Messis Mimica is an excellent start to a stylish game that would benefit from more development time, but nonetheless fits beautifully into the theme of the jam by inspiring with its hand-crafted art and heart-pleasing music.

Submitted(+1)

I love the art style.

Submitted (1 edit)

It crashes/doesn't run for me on mac.

Submitted(+1)

This game's art is absolutely stunning I was just amazed and half the time just staring on how beautiful it was. But I couldn't wrap my head around what I was suppose to be doing but still great game!

Submitted

The art in this game was jaw-dropping, I love it. However, I never really understood what was actually going on. I also didn't know what benefit I would take from selecting on or the other when the choice parts happened

Developer

Hey thanks for playing! A last minute bug caused the overlay that would display what things did in the game not appear when you hover over them.. So every item does something different but yes, it's hard to tell.

Submitted (2 edits) (+2)

very cool game.

Bug: when you jump on the head of an enemy and the enemy turns you will be teleported

you should deselect all physics layers in the characterBody2D from the player inm the moving platform tab to fix this

Submitted

thanks!

Developer

Yep, that did the trick! Thanks for letting us know and for tying out our game :)