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Messis Mimica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.400 | 4.400 |
Audio | #8 | 3.667 | 3.667 |
Overall | #29 | 3.324 | 3.324 |
Controls | #35 | 3.200 | 3.200 |
Accessibility | #43 | 2.800 | 2.800 |
Originality | #50 | 3.200 | 3.200 |
Fun | #51 | 2.800 | 2.800 |
Theme | #66 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
Autumn/Fall and one or two
Game Description
Explore the baroque painted world as Arcimboldo's scarecrow, reaping autumns harvest to become stronger as you battle your mimics.
How does your game tie into the theme?
Our protagonist must harvest for power as he is faced with the ever increasing threat of their past self.
Source(s)
https://github.com/JacobLD/Godot-Wild-Jam-62
Discord Username(s)
Jake, justaguy, Glockenberg
Participation Level (GWJ Only)
1
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Comments
Art is amazing, the gameplay took me back to my genesis days with Chakan the forever man which I showed on stream iirc. I played it again off stream and had a great time, I was able to appreciate the moon moving across and notice even more detail which I missed while streaming.
more sfx during combat would improve the player's ability to parry and listen for audio queues, the combat system was impressive with blocks and parry's that is nuts to do during a jam very great cohesive experience all around.
I also studied art a lot in school but somehow forgot all about the artist which inspired you, additionally, I randomly was sent some related videos of their style via algorithms so there must be something in the air with your influence and the geist of humanity.
Really nice art, the gameplay is a bit basic but works fine, maybe a bit more player feedback especially in combat would've made it feel nicer. Could not figure out at all, what the choices between stages actually did, but I did like the visual changes it made.
Really beautiful game, I loved the use of parallax and the color palette was well-thought-out. Having the jump height vary based on how long you hold space for was nice, it makes the character feel great to control.
I’m always impressed by good 2d art, good job! The sound was also very cool, I especially liked the organ music! The gameplay itself felt pretty straightforward. I wasn’t really sure what I was doing, but I beat the enemies and just ran from level to level and kind of finished it. I had no controls or accessibility issues. Maybe the only critique I have is the connection to theme, but maybe I just misunderstood the story or what I was doing in the game. Nice entry and good job to you all!
Beautiful art. One of a kind aesthetic, with music and sound effects accompanying it well.
I think that was a design decision to go for minimal amount of UI, but for me some things were unclear because of that, for example what each choice between levels actually did.
Well done!
Hello friends. :)
Final thought: Messis Mimica is an excellent start to a stylish game that would benefit from more development time, but nonetheless fits beautifully into the theme of the jam by inspiring with its hand-crafted art and heart-pleasing music.
I love the art style.
It crashes/doesn't run for me on mac.
This game's art is absolutely stunning I was just amazed and half the time just staring on how beautiful it was. But I couldn't wrap my head around what I was suppose to be doing but still great game!
The art in this game was jaw-dropping, I love it. However, I never really understood what was actually going on. I also didn't know what benefit I would take from selecting on or the other when the choice parts happened
Hey thanks for playing! A last minute bug caused the overlay that would display what things did in the game not appear when you hover over them.. So every item does something different but yes, it's hard to tell.
very cool game.
Bug: when you jump on the head of an enemy and the enemy turns you will be teleported
you should deselect all physics layers in the characterBody2D from the player inm the moving platform tab to fix this
thanks!
Yep, that did the trick! Thanks for letting us know and for tying out our game :)