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Hunting Pack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #18 | 3.162 | 3.162 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #57 | 2.649 | 2.649 |
Implementation (rate the game's overall stability and functionality) | #66 | 2.946 | 2.946 |
Overall | #94 | 2.589 | 2.589 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #155 | 2.297 | 2.297 |
Theme (how well does the game fit the challenge theme?) | #196 | 1.892 | 1.892 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Vaeril
Team Name
LivingStone
How does your game fit the theme?
When the deer are suspicious, they freeze - and when the Moon shines, whole forest stops moving. The player must keep silent and cautious not to scare the deer. I used "take a deep breath" as "pause".
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Comments
I think mechanics of this game are unique and very intriguing! Had a pleasure playing this in stream yesterday, https://youtube.com/live/pxOUASRSPeY
Thanks for the review and playing on stream, I am very happy that you managed to hunt successfully in the end ;). Both the shortcut for attacking and the one to select all wolves at once are very good ideas, nice to hear them.
Really cool concept! The art is super basic, but it's clean and reads well enough. Sounds are great, and the gameplay is fun. Nice work!
Hooooly! I love this idea, it is soooo great.
So let's start with art. It's great. The art style is simple, looks nice and really fits the gameplay. It gives me all of the necessary details (where are wolves, where are deer, landscape) while also being clear enough for me to make plans. Great!
Gameplay is suuuper cool. I love the idea. I agree that it's a bit hard. I found that I was missclicking a lot when executing an attack which made me feel like the wolves are super stupid. Would be nice if when a deer is running straight at a wolf, the wolf would actually try and attack without my input. Other than that it's sooooo coool.
Unfortunately I don't see the theme. Even if we take "Take a deep breath" as "Take a pause", pausing is not a big part of the game.
Anyway, I would love to see this game be developed further. Would probably even buy it.
Thanks! Love to hear that you liked it! As for the theme - well, when I played it, I found myself constantly pausing my wolves not to make too much noise and it was necessary. But I suppose that there must be different playstyles and I haven't caught the other one ;)
This is an interesting core mechanic as the other comment mentioned. I have the same comments as Muulk. So not much to say.
This concept should 100% be turned into a full game. I really like the idea a lot, and I think it could be expanded into something great. At the moment, I think the wolves should move a little quicker, or the map be made a little smaller as it takes a long time to get around, especially when you have to individually assign wolves to different parts of the map. Like you described, this game is really, really difficult from the get go. I think making it easier for the first few levels will make it a lot more accessible and fun. Great work, hope to see this fully fleshed out as a paid product one day!
Thank you, I agree that the wolves' speed/game speed/size of the map should be more balanced. In the last update, I changed the overall difficulty and tried to compensate for it with levels, but I probably made it faar too difficult. You have to get used to the mechanics and "rhythm" of the game to finish it. Yet, thanks for playing and trying despite the difficulty!