Thanks for sharing your thoughts with us! I agree with you 100% - there's a lot more work to be done on this project :)
We'll only be able to push updates after the voting period ends, unfortunately.
Cheers!
Thanks for your review, lexie_t!
I'm glad you liked our concept and the char reactions :)
I agree with you in all points, especially on the hitbox part - I think everyone on the team had a different idea about how the player collider should work, and how visible it should be. A smaller and more visible hitbox would allow for more precise (and deliberate) maneuvers through such dense patterns - but I lost the vote :P
A bit more time - especially on the first level (well... there only is one so far^^) - would definitely help and ease some of the pressure!
Cheers!
"Hey guys, let's clean this place!" - "Nah. I got better things to do!"
^_^
The idea is fun, but the controls were frustrating me a bit... sometimes I was standing right on top of something, yet couldn't pick it up, at other times, the pop ups were persistent and blocked my view.
I didn't quite win the game, but I managed to remove quite a few shirts and bottles nonetheless!
Nice entry!
I love the low-gravity wall jumps! The colliders that trigger the wall jumps sometimes caught me off guard (e.g. I was wall jumping when I actually wanted to jump up vertically)
I couldn't figure out where to go in Level 3, I assume one needs to walk over the top to get to the far right, but every direction felt like it's the wrong way.
Nice entry!
(Edit: Found it! GG :) )
I largely agree with 3 AM Games here - love the player animation and the drawing style.
I think the buildings are scaled and should maybe use a point filter to not appear blurry at the edges (just an idea)
Also some more colliders would be nice to not walk "though" buildings, I find.
The countdown seems a bit bugged; I let it run out, and it restarted from 60 seconds ^_^
Still, it's a nice little jam game, and I love how you used the theme!
Wow, the game is hard! I did remove my curse though :)
I love the idea of messing with physics, but wow, the movement is fast...
Favorite tech: first float power, then punch and jump on their head :P
I think a speedrun timer would be great, because there are so many potential shortcuts - especially on the last level :)
Nice level and music progression. The leitmotif was great, and the instrumentation kept evolving. I think this is my favorite music of the entire jam so far :)
I don't quite know if collecting more of the hourglasses would later give you more time to escape, but I assume that'd be the case. Not sure if all of them are actually collectible (I couldn't grab the one to the bottom left of the "GOTTEM" pit, it was too high up, and I didn't see any box or so to jump up)
Nice sprites, loved the different area designs :) There's a minor bug in the char animation though: when walking right, there's some pixel from another part of the spritesheet bleeding in.
Cool submission, well done!
Hi there, my browser shows an error that Cross Origin Isolation and SharedArrayBuffer aren't set up correctly.
There should be a checkbox at the bottom of the upload dashboard that might need enabling :)
"SharedArrayBuffer
support — (Experimental) " - this fixed it for our Godot game, it might help yours, too.
Cheers!
The NES-aesthetics are amazing! Took me a while to figure out to pogo, and these bubble jumps are really hard to pull off sometimes :)
I like the level progression, where you learn the mechanics first, and then you need to master them to succeed later.
Compliments on the graphics once more - everything from the flashy title screen to the animations in game... great work!
Edit: I'm not sure if it's intentional, but the background music seems to be stereo, and "moves" between the ears, as you move around the map.
Thank you @gamerstudios for hosting this jam! Thanks to all participants for creating new games for us to enjoy :)
I have two pieces of feedback for the jam organization ^_^
1) It would be great to state in the rules that uploading a .zip File is undesirable, and which compression formats you expect instead.
2) There's a typo in one of the voting parameters. It says "uniqeness", but should be "uniqueness".
It's been a lot of fun to build a team, and we had a great time making games together during the jam - and now there's a ton of new games, ready to be played!
Cheers,
Vaia