Thanks =) Glad you enjoyed it!
VincentValensky
Creator of
Recent community posts
Hey there,
It's possible to lean heavily into the lesbian aspects of the game and develop all your primary relationships with women, but there are a few plot-dependent scenes with men that cannot be circumvented. If that is a deal breaker for you, then the answer is no. If you can glance over a few scenes, you can enjoy a -mostly-lesbian playthrough.
I'm sorry to hear about these problems :/ I will check more carefully the Elise / Felicia line and try to get a fix out along with next patch (end of March/early April).
Regarding the save data issues, some key changes have been made in 0.4.05, which include a patch to the engine itself as there are some underlying issues beyond my control. Did you experience the save issues on a fresh run started on 0.4.05, or did you load an older save?
Just to avoid confusion (which we're working to resolve asap):
-Small cursive red text that is perfectly readable but cannot be clicked -> option not in the game yet
-Big red link that is readable and has on-hover effects-> permanent choices in the story
-Red smudged text that is distorted and unreadable - locked option that can be unlocked with stats/choices
Apologies if this was slightly confusing, working to fill in all the unavailable options so this doesn't happen anymore. Also thank you for the positive review, glad you enjoyed it!
Hey, just wanted to leave my 2 cents in. The atmosphere is interesting, but the design is a little frustrating. As ghostchibi has pointed out, there are too many links, most of them are simply examinations that require you to go back, and the navigation gets a little confusing.
My personal recommendation would be to separate "examine" links and "actions". Instead of having "examine" on the bottom of the page, the object to be examined can simply be a link itself in the text. Furthermore, you don't need to take the player to a new passage for every examination. You can have a section of the page dedicated for what the player is looking at, and it gets replaced with the description when you click on something. This would make the gameplay more convenient and transparent.
Of course it's just one possible way of doing things ^^
No problem! Also, forgive if it's a weird comment, but the spelling of "Sarambulus" had me a little perplexed. It's written in a handful of different ways at different places. I am guessing that it is somewhat intentional as part of the whole surreal experience, but if so, the alternation doesn't make it completely obvious. I would suggest making the spelling change even more to underline that it's on purpose and not a mistake.
I think the idea is very promising. As someone who really enjoys ASMR, I can definitely see myself spending time with such an experience.
On the flip side, I feel that it definitely falls a bit short of its potential. For such a limited scope, the positioning of the images and links (and overall user interface) could have been more polished. There is also room for improvement in the way the sound presentations are structured.
Overall it was an enjoyable moment to relax, and I would highly encourage further development ^^