I like the mechanic, it feels strangely satisfying to throw Koto at the candy to grow him(?). Seems like it has great opportunities for puzzles, but that potential wasn't really explored — at least in the early levels (I got stuck on 'Gooey Candy Center'). Also for some reason sprites would "shimmer", perhaps because they didn't quite match the resolution. Overall I think it's a promising idea but needs a little work! :-)
Play game
Koto The Pixel DX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #47 | 3.814 | 4.000 |
Authenticity (Use of resolution restriction) | #176 | 4.195 | 4.400 |
Overall | #229 | 3.027 | 3.175 |
Graphics | #258 | 2.670 | 2.800 |
Audio | #328 | 1.430 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you learn?
Building a game I've done before from the ground up showed me how much better I am now: I remember struggling with some basic concepts. I think this version is vastly improved from the Koto The Pixel I made years ago.
Leave a comment
Log in with itch.io to leave a comment.