Very impressive visual and gameplay design. I have seen many shooting games in this kind of view but never seen a punching game like this. And it worked out well.
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Rage Release's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.625 | 3.625 |
Fun factor | #1 | 3.625 | 3.625 |
Audio | #3 | 3.250 | 3.250 |
Overall | #3 | 3.313 | 3.313 |
Visuals | #4 | 3.375 | 3.375 |
Theme implementation | #7 | 3.250 | 3.250 |
Special Object implementation | #10 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
In order to not game over, the player cannot stop attacking and defeating enemies. You know, DON'T stop killing enemies.
How did you add the special object?
The player's character has an exosuit fused to their body. The CHASSIS of this suit can be upgraded to enhance their abilities.
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