i like the gameplay, but really wanted the scoring for that one, competition would have be mad
VITIELLO Maximilien
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Such a great review 😉 really detailled and helpful, if i may, i have some explanations to provide to some of the bad points :
For the sound design… well the sound designer kinda left us alone 😅 that’s was really tough and we are really sad that we don’t have any sound, i agree that you loose a lot.
For the run button…there actually is 🙃 i guess we kinda forgot to put it in the controls(it’s ctrl)
For the settings button, it’s actually because we don’t have any settings, but it’s there by default and i forgot to remove it
For the end…well yeah, therés no button, i kinda « forgot », i say kinda tho, because, as for a lot of things, we really missed time(i mean REALLY like i created the lose and win scenes 20 minutes before the end, so i didn’t tough a button for losing and winning was worth to lose the jam submission 🥲)
hi ! im so sorry for the time, i didn’t checked the comments since then, no worries about finding the solution, i understand, im letting you a hint below, and a spoiler at the bottom :
Hint
every objects can be scaled, knowing that, there's a pot with brambles, i wanted to highlight it, but there is a key bellow you need to grab, but the brambles are on the waySolution(spoiler)
you have to scale up the magnifying glass and put it on the pedestal to burn the bramblesah sorry i just spent 30 minutes replying but i didn't saw your answer X), yeah that's totally this, i think that's a good point you can keep in mind for the future, for us french game dev, this feature is a bit "obvious" because we just can't dev games without it(because majority got a WASD) but ifyou are using the english layout it's normal you may not have heard about it, anyway, happy to give some unusual feedbacks :)
PS : no matter your layout, you can play our game, just in case you get interested 😁
basically, as a french, i'm using the french keyboard, wich use a azerty instead of qwerty layout, 99% of the time the problem with gaming is that the classic wasd become zqsd, i'm assuming you didn't knew about that, so maybe that's something interesting for you in the future, unity input system is normally handling this, means that if you type for example "Z" in a french layout, the game consider it by it's position on the keyboard, so it will be considered the same input as a "W" from an english layout
your welcome, your case interested me so i tested, and i made a mistake, it's not about the dynamic speculative, it's in the interpolate mode, basically you keep the rigidbody discrete, and the interpolate make a smooth lerp between two physics update, allowing you to lower the number of updates, of course it's not great looking if you look close but that's not important in your case, if you wonder, in my pc i managed to run more than 8000 cubes at the same time with a decent fps
really nice, i love the physics, althou a massive problem : it lag a LOT, i mean at the point where i ended the game because my pc couldn't handle it, maybe change the physic system, mayne not putting a rigidbody on everything, or at least if you do, put speculative rigidbody mode and lower the physics simulation rate, with this you can go from 50 per sec to like 10 per sec without affecting that much render
i LOVE the DA, and the gameplay is really funny, and the upgrade for gameplay is really a good idea
for bad points id say that one enemy is glitched, and the really worst was, considering you die a lot, crashing the game, its really not appropriate for me, would have be better to just reload the scene.
and i softlocked a lot during the jumper, between elements, and by jumping on the high bars. (one was SOOOO damn raging X)
but overall really intuitive
PS : i found the secret room ;)