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Dyson Universe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3064 | 3.118 | 3.118 |
Overall | #4840 | 2.451 | 2.451 |
Style | #5224 | 2.294 | 2.294 |
Enjoyment | #5850 | 1.941 | 1.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to build megastructures of increasing scale
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from Kevin MacLeod (incompetech.com)
Sound effects from Jarusca, ZurfR, 1gor, UNIVERSFIELD (freesound.org)
Solar System by Jarlan Perez (poly.pizza)
Satellite Dish by Kenney
Detailed credits in description and in the game itself
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Comments
Fun concept!
The images in the descriptions are required for the understanding of the game.
Fun concept, I personally found it to be a bit too glitchy with the mechanics to be enjoyable, but these physics also seem quite difficult to make, so it's pretty understandable.
a bit glitchy but i figured it out, really interesting concept i'd be interesting in seeing what would happen if this became a full release
Had some issues with aiming, but the idea is very interesting!
kinda hard to control at first but fun once i got the hang of it! seemingly got soft-locked after running out of mass in the first level, had to reload to play more.
love the gameplay, but man so glitchy X)
I like the idea but I had a weird bug with aiming where it wouldn't aim in the direction of my mouse
Interesting game! You had me at "dyson" and I knew I had to try it. The game mechanics are ok, they need more polish so that you can aim more precisely. I think it's an interesting take on the theme but also a bit vague. Maybe I didn't play long enough to trigger it, but maybe make the dyson spheres become bigger?
visually it lacks some polishing, and maybe also add the controls in the game so players know how to play it. Writing it down in description does not cut it for me sadly, I don't want to do a bunch of reading something that should be in the game.
But I still think it's a good game, I enjoyed aiming (when it worked) Good job!
I thought the idea was cool, and it was cool seeing the trajectory plots. Some polish on keeping the trajectory stable and accurate, and I think it would shape up nicely.
There's no tutorial?
I really liked this game. The orbital mechanics gameplay was really cool to play around with. I definitely love to see this idea explored further
Cool idea, had a tough time aiming, not sure if that was just me?