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Vynrae

17
Posts
1
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A member registered Dec 05, 2021 · View creator page →

Creator of

Recent community posts

The left-hand works a little too hard jumbling between the size keys and the cast spell key. The rest of the game is great!

Keep working at it! :)

I had a similar idea with dogs eating and pooping initially. Great idea!

Tough game on a work laptop with a touchpad haha but it was fun! I wish that when you click on the amount it auto highlighted the number so i could type directly without the backspace.

I got to 2760! The physics don't really work too well here. placing objects vertically makes them explode and sometimes while I i'm still building the tower the game thinks it fell. The perspective is also a bit disruptive when trying to rotate the blocks. I think having the rotation gridded would make a huge difference. Anyway, good job! I still had fun with it!

I got to 2760! The physics don't really work too well here. placing objects vertically makes them explode and sometimes while I i'm still building the tower the game thinks it fell. The perspective is also a bit disruptive when trying to rotate the blocks. I think having the rotation gridded would make a huge difference. Anyway, good job! I still had fun with it!

You see how long you can stay balancing on the beam. Your time is your score. Whenever an object falls, you lose a life.

I agree, thanks! the only objects intended to bounce unnaturally were the pink "erasers".

Thank you! We made the music, and the objects were intended to be random. Having them aim at the player might be an interesting mechanic to control where they fall.

I'm honesty shocked with how pleasant the experience was. I've never seen a game like this before and I don't know if collage is a genre it is now and can definitely grow more. I would like to have seen more objects to place and less windows-style backgrounds placed together, but overall great job!

It's a nice minigame!

Awesome game!

awesome game!

This was great! I loved the different dynamics of gameplay. Maybe the theme could have been used somehow in the the first act more?

a bit of a fever dream, but it functions well as a top-down shooter!

Great animation and theme!

Really cool style with the exposed code. I also wish that the scaling was keyboard based. Is the little boosted jump when touching the top of a cube intended?