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Scale2Progress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #460 | 4.034 | 4.034 |
Enjoyment | #835 | 3.621 | 3.621 |
Overall | #902 | 3.701 | 3.701 |
Style | #1986 | 3.448 | 3.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player have the ability to SCALE PROPERTIES of objects (it's size and gravity).
Development Time
48 hours
(Optional) Please credit all assets you've used
BGM: TheScalingOfBlocks - datnt0809. (my friend)
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Comments
Great idea and a very stylish execution! I like the UI a lot. The game is like a puzzle meets geometry dash. I like it!
Awesome idea! Simple but sleek design on the visuals!
I like the music and the vfxs!
Was a bit too difficult for me to finish the spike area.
Nice mechanics of Scaling!! Loved the level design as well! You can also check mine game ! Thanks and cheers
Very unique mechanic! Main complaint is that only specific things can be scaled. and that isn't clear because everything is white.
Apart from that very good execution. Great job!
reminds me a bit of a puzlle version of geomentary dash!
Yes! This game is heavily inspired by geometry dash (the character movement itself, is reused from one of my GD fan-game)
Very fun game, nice concept and good job on the time you made it, it's very polished. I only think it could be easier to know which objects can be scaled and which can't - other than that it was a very fun and well executed game!
Interesting use of the theme. I got frustrated before I finished because I found the spike collision a bit too unforgiving, and I really just don't like platformers anyway. Solid entry for only 48 hours.
interesting puzzle game, but a bit annoyed that half the time is spent trying to find what is actually interactable. A note that red crosshair means a modifyable abject would be a lot helpful. Not a fan of platformers, so stopped at the final stretch, but interesting overall.
Looks like we had a similar idea! Your puzzles were nice, and I love the theme of coding and the stylized art and UI to go with it, makes for a very nice game feel! as for criticisms: It'd be nice if editable blocks were easier to see, and some of the platforming near the start was difficult for me personally
Overall the game was great! Awesome job on this!! :)
Very cool game!
Loved the game. I couldn't beat the final strech but it was fun regardless. I loved the controls until the triangles; the controls are not snapy enough to make those sections fun.
The rest is fantastic, great execution.
I loved the player controlls and the execution of idea! I wish the objects you can scale would be a slightly different color but I managed without it. I have made very similar idea but also with moving and rotating object!
Really cool style with the exposed code. I also wish that the scaling was keyboard based. Is the little boosted jump when touching the top of a cube intended?
It was an intended feature for one of my W.I.P platformer game. It wasn't affect the gameplay much so I didn't disable it entirely. Scaling with keyboard wasn't implemented since I ran out of time :P
I really loved the player physics, fun to control and snappy. I also liked the theme and when bits of code were written on the screen. I'd have liked if the scaling mechanic was keyboard controlled instead of hacking to click on the buttons with the mouse.
So creativity for me! Liked it!
A fun and neat game. I could see myself losing hours to this one! Very addicting and highly recommended.
super fun! i like the juice, and the idea about scaling is really well implemented! nice job
I have really liked it: the style is REALLY Good, the Goal was clear, I hated [In a Good way] the last part, but I have completed it! One of the best, also if a little bit laggy at times....
Best game I have rated so far! Almost everythings is perfect and I could actually see this becoming a full fledged game! Keep it going man and release a full version of this to steam!