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A jam submission

NOT FEEDING. It scales.View game page

Submitted by mr.kvinter (@MrKvinter) — 1 hour, 37 minutes before the deadline
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NOT FEEDING. It scales.'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17083.5243.524
Enjoyment#19383.1903.190
Overall#20253.3173.317
Style#25323.2383.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
❗❗❗NOT PRESS 'Q' ON EARTH LEVEL, IT BREAKS GAME❗❗❗ The bacterium grows and scales every day while you grow plants. And at the end there is a twist with a scale

Development Time

96 hours

(Optional) Please credit all assets you've used
- https://www.1001freefonts.com/kahless.font
- https://polyhaven.com/a/tiled_floor_001
- https://font.download/font/eurostile-2
- https://www.dafont.com/ds-digital.font
- https://www.zapsplat.com/
- https://incompetech.com/ [music]

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Comments

(+1)

Wow, two games in one, and made by a single developer! The ending was really funny! I loved absorbing the Earth! I highly appreciate the attention to detail and how the game looped back around. I’m going to follow you — keep participating in game jams and making games!

Submitted(+1)

I really loved that gameplay evolved with the story! Lots of different mini-games, anf even a shift in perspective :)

Thank you a lot, one of the most coherent experiences this jam for me!

Developer

Thank you so much for your kind words! I'm thrilled to hear that you enjoyed how the gameplay evolved with the story. I'm glad it made for a coherent experience for you! 😊

Submitted(+1)

This was fun!! Unique and cool idea. I really appreciated the upgrades too!! Really solid and polished considering the short time within the game jam. Fun to play. Great game. 

Feel free to give my game a try, Tinker Escape.

Cheers :)

Developer

Thank you so much!

I will definitely try your game before the deadline :)

Submitted(+1)

Great job! I may have been lucky, but I didn’t catch any bugs that were mentioned in the comments. So I had a lot of fun throughout the game. It looks like a huge amount of work. The story of the growing bacteria is really great!

Developer

Thank you! ^^

Submitted(+1)

That is nice, finished game! Great work! The twist got me and the final thing with "oh ship here we go again" is really cool! 

Developer

Thank you! I glad that twist got you!

Submitted(+1)

Very fun... almost two games in one! Was really enjoying once I escaped the lab and started eating people but then I pressed q because I saw something about pressing q before and it crashed the page?

Developer

Thank you! 

Yes, I added the feature half an hour before the deadline and broke the game. ^^' 

I'll fix it after voting.

Submitted(+1)

Congrats on finishing your game!

I almost quit during the second day because the gameplay loop just felt a tad tedious. Having to hold down shift felt mandatory, and the move speed upgrade felt superior to every other option. And getting reset to base stats (I think?) wasn't great either. But I'm so glad I stuck it out. The slow burn for the story was almost too slow, but I was pleasantly surprised. A very cool hook and tone shift, especially for a jam game!

There are some cool ideas here, but they needed more time for playtesting and polishing. During part 1, the move speed just didn't feel great. The watering method is an accessibility concern (rapid button presses = no good). It just feels a little tedious. And during Part 2, the move speed and controls are too slow and clunky. I understand trying to sell the feel of a newly sentient, gelatinous monster, but it still needs to feel good to play and control. And the dialogue beeps were too loud and grating. Those should be very soft and fall in priority behind the rest of the audio. 

That being said, I really enjoyed playing this one. The scientist sprites were charmingly awkward. The small mustache and glasses changes being the only differences between a lot of characters worked well to sell the controlled, clinical atmosphere of a research lab. And the small changes to the scenery between labs were a nice touch. 

Again, congrats on your jam game. Please keep making games! 

Submitted

Sidenote - I wasn't able to finish the game. I accidentally pressed Q after escaping the lab and got a giant JS warning/pop-up that caused the game to crash. I didn't want to replay to finish it for some of the reasons above. 

Developer(+1)

Oh, thank you very much! It's a null reference exception, and it's crashing the game. I'll fix it after voting.

Developer(+1)

Thank you very much! I really bit off more than I could chew and didn't have enough time for polishing, but I'll keep that in mind for future projects :)

Submitted(+1)

Interesting gameplay loop at first then you become a monster. Sadly I got stucked with the first jump T-T

I think you really got the skills for code/ideas. You really should team up with art and SFX/music people to make something even better ♥

Submitted(+1)

A nice gameplay loop, balancing the plants. The story was also quite interesting too which was a plus! Nice work!

Submitted(+1)

Neat game! I found the second level really challenging, but that might just be due to poor choices on my part. I liked the story element.

Submitted(+1)

This was great! I loved the different dynamics of gameplay. Maybe the theme could have been used somehow in the the first act more?

Submitted(+1)

Very polished, loved the scientists especially

Submitted (1 edit)

I couldn't play this game, it kept crashing :(

Developer

Hello! Is it problem with web or win build?

Submitted

Web

Developer

Oh. I am so sorry :(

I didn't have enough time for fixing bugs, I will trying to catch it and fix, Thank you!

(+1)

I really love the art style and animations, it's very endearing. Also, erm, spoilers, the switchup was pretty interesting as it's a whole new gameplay style and all, and being unable to read the creatures upgrades added to the horror of it. Also not sure if this was intentional but the game crashed at about the end when they consume the earth so idk just wanted to mention that.