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Paper Chaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #10 | 3.222 | 3.222 |
Use of the Limitation | #11 | 3.778 | 3.778 |
Presentation | #13 | 3.667 | 3.667 |
Overall | #14 | 3.458 | 3.458 |
Concept | #25 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joe
Software used
Unity
Use of the limitation
The game is one single room, one screen and the camera doesn't move.
Cookies eaten
4
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Comments
Cute, Simple and effective. The gameplay felt smooth and was charming :)
Thank you for playing! Glad you enjoyed yourself
Simple but sooo great, the art in general looks pretty good
Thanks! It's greatly appreciated. Thanks for playing!
Love how it looked, the controls/gameplay felt very crisp only thing for me is that I thought the headbutt could have been more generous but otherwise I think the gameplay was very good!
Thanks for playing!
Fantastic art and smooth animations. I enjoyed running around and never felt cheated by the game mechanics. Fun game!
Thank you for playing my game!
Glad you didn't feel cheated, guess I got away with- uh. nevermind.
Its a pretty simple and great game, there are a few things that would make the game better tho, for example more sound effects and more feedback, for example sound effect for when you get hurt, or feedback on when you get hurt, footstep sounds etc. just something to add more life to the game, and also with the random spawning there is a small problem that happens sometimes, which is that the lil demon guys can spawn pixels away from you, and if you're moving in that direction its bascially unavoidable since you cant react quick enough, a good way to fix it is either to spawn the enemies away from the player or a better fix, add like a square in the place that they are going to spawn 1 second before the enemy will actually gonna spawn there, that makes it more predictible and eliminates the "spawning too close to the player" problem since the player can now react in time, an idea that i just had is maybe making the headbutts boost your movement speed for the time that you're headbutting, so again there is feedback on when you can actually kill an enemy with it since sometimes i just headbutted but i was too late to touch an enemy so i just lost health, other than that, i really liked the art style, especially the thumbnail for the game, its pretty cute, good job on finishing the game, hope my feedback was in any way, shape or form useful!
Thanks for playing!
I appreciate the feedback, you've given me quite a bit to think about and I will probably use these suggestions when I get around to remastering this game.
I love the art style and the fantastic goat icons. :D It was a bit hard to hit the enemies on point, but I guess that's the idea. Derpy sounds like "Hidden folks" would have been a nice addition. :)
Nevertheless a great submission! :)
Thanks for playing!
I think next time I'm going to focus more on sounds. Still a new area for me, but I like that suggestion!
Really liked the art in this!! The goat and the scribbles were really well done! Was fun too!! Great work! :D
Thanks for giving my game a go!
Glad you liked it!
I wasn't able to play hours before, I tried again and I'm glad I did, I really like the art style.
It's a bit hard to perform a good attack move. But it's ok, things have to be a little hard :)
GJ!
Thank you for playing!
Truth be told, I'm still getting my head around building for unity, and this ended up being built without a loading bar. Whoops! Lesson learned.
Thanks again for the feedback.
This is awesome! I absolutely love the art style, the goat is too adorable and the scribble enemies are really cool, and it perfectly fits the theme! And this was a lot of fun to play!
My reflexes are too slow on the headbutts so my strategy when playing this was to just keep running and it was an hilarious/fun experience. I love it!
Thank you for playing!
One of the design choices was to make the headbutt a timing-based attack. Bit of a risk/reward situation going on with charging literally headfirst into enemies. I'm glad it created a bit of chaotic fun from the sound of it.
I appreciate the comment, thanks again!
Timing for headbutting is a bit short, but still a nice little game.
Thank you for playing and taking the time to leave a comment. The narrow window on attacking was intentional, however I admit I might have made it a little too narrow.
Still, thank you for your time.