Agreeing with Spielsieb. As it is, it's a bit confusing but the basic idea of clicking the raincloud to keep the rainbow around is a solid basis. Communicating the mechanics to the player and perhaps adding puzzle elements to the mix to make gameplay engaging would go a long way.
Play game
Pot of Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #6 | 4.000 | 4.000 |
Visuals | #11 | 3.167 | 3.167 |
Audio | #12 | 2.583 | 2.583 |
How much do you enjoy the game overall? | #16 | 2.417 | 2.417 |
Overall | #17 | 2.792 | 2.792 |
Did you make it in 3 hours (put 5 by default) | #20 | 3.167 | 3.167 |
Gameplay | #24 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:56 for Game Development, 2:30 for Game Art
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