Play game
Out on a Limb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #969 | 3.590 | 3.590 |
Fun | #1548 | 3.051 | 3.051 |
Overall | #1590 | 3.179 | 3.179 |
Presentation | #2245 | 2.897 | 2.897 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player joins themselves together with various appendages in order to clear the levels.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
It was really tough to keep track of how to aim the player, especially when the arm catches on collision, but the game is really fun to play and the humor helps ease some of that frustration. Really enjoyed the sound effects and how the music starts pretty calm before getting dancy for the fights.
Really sells the idea of being a multi-armed whirling monstrosity!
If the game was ever expended upon with more time for development, I think what I'd most like to see would be smarter enemy AI. As is they just move towards you regardless of obstacles, and you most often fight by quickly peeking around corners. Since it's so hard to get a bullet to actually hit when an enemy is standing up against a wall, it makes the limb toss your most effective move. With improved AI the combat could feel a little more complex and balanced. But that's just for if the game ever got expanded on, I understand why a gamejam game wouldn't have the time to put this in.
Agreed, thank you so much for playing our game!!
I love the idea of being able to collect limbs and then chuck them away! I found it a bit hard to aim with the slower weapons, but was able to remedy that with a full loadout of machine guns which was awesome. Good job!
Thank you so much!!
This was the most fun I had with a game during this jam so far.
The controls are very wonky, mostly the Lerpy aiming, but the core concept is great.
This could be the next Hotline Maiami, just better! :D
I would disable switching to empty slots, cause I was VERY confused on why is my character looking sideways... xd
Other than the controls being frustrating and and the AI being brain dead, this is the best thing ever! :D
You should polish this up.
Thanks so much for the feedback! Polishing controls further is definitely something we would have liked to do with more time. Hopefully they'll be better after a post-jam update. Still, glad to hear you had fun with it!
very fun game and i love the mechanics
Very fun game and a great concept. The controls were very wonky and need improvement, but that is understandable for a 48 hour game. I really hope you polish this game up and add more levels, I'd love to see a full release!
music was ace, weapon variety is fun, controls are unique but a little confusing at first.
Very original and chaotic in a great way!
Strong Hotline Miami vibes. Fun to goof around with but a little tough to control.
Art and music are great! But the controls to swing the weapons are janky. It works because it's a blob that doesn't know how to use stolen limbs. But I had a devil of a time getting past the first few glass walls when I spawned in with a sword-arm.
In the first stage, you can right click when your weapon is highlighted purple to throw it, and a new one will spawn in. Thanks for the comment!
Oh goodness! Much more fun now that I'm enlightened. Thank you!
This was a very unique game! The controls are a little hard to get the hang of, but that seemed to be by design with the way the limbs swayed back and forth. Definitely a cool idea worth putting more time into for a full game!
nice game!
nice game!