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A jam submission

CYBER\HELLView game page

Small roguelite FPS game with minimalistic graphics.
Submitted by notsospecialgames — 9 hours, 46 minutes before the deadline
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CYBER\HELL's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#114.1674.167
Presentation#123.6673.667
Gameplay#123.3333.333
Overall#133.5423.542
Engagement#153.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Solid FPS! Love the cyberspace aesthetic. It did get a bit repetitive after a few cycles but it was fun. I did get stuck though at some point between two ledges.

Submitted(+1)

Solid gunplay and platforming. The visuals were hard for me, I don't normally get nauseous from games but I think this one was starting to get there for me. It's definitely got the retro/classic vibes, just the combination of the high contrast and wavy pattern was a rough combination. That said the running and gunning felt good and the gun hand looked pretty cool. Good job!

Submitted(+1)

Nice look, but I would prefer it little more "antialiased", but I assume this should be the point. :-)

I could also confirm the enemy health and gun problem. I thought first it's not possible to kill enemies and just run around.

I could confirm the windows build works without performance problems on Linux with wine. As you work with the Godot Engine please consider to upload Linux builds in future as it's not much effort.

Developer

Thank you for feedback! You are right, there is still some work to do with collisions and overall game balance :)

Submitted(+1)

I really liked the visuals and sound design of this one. I found the enemies to be waaay too spongy though. I know you get to upgrade your gun later but I'd prefer the enemies to have less health. I also found the jump to be too floaty considering all the small jumps you find throughout the game. 

My final issue is that the gun seems to have hit registration issues. You can reproduce it by shooting a wall at close range. If the right side of the camera is closer to the wall then the bullets shoot way off to the left, away from the crosshair. 

Developer(+1)

Thank you for feedback!

Submitted(+1)

This is really cool - love the graphics and music. The sprint speed and driving music inspire a fast play style, so it would have been good to be able to kill enemies quickly as I ran past them. This could be acheived with a higher rate of fire, or the enemies having less health. It would also help to be able to change the mouse sensitivity to accomodate that. That being said, I did like the explosive barrels, and loved the verticality! It was a cool surprise when I didn't die by falling down.
Well done :)

Developer(+1)

Thank you for playing and for the feedback!

Submitted(+1)

Very cool! The graphics are simple but very effective - loved the low res and post processing. Nice game feel generally. Camera bob was a bit too heavy for my liking, and the FOV change applying whilst moving left/right instead of just forward was a bit disorientating. Would have appreciated something at the start telling me how to play or what the objective was. SFX used very well and nice music too. Overall great job! Definitely one of the stronger entrants I've seen so far :)

Developer

Thank you for playing! I'm glad you liked it :)