Hello, the game already has gamepad support. Only that the interface shows the xbox controller buttons
Waty
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actually yes, it was.
But recently a YouTube channel (Mety333 thanks), greatly increased the exposure for this project. I recovered the source code of the game that I had saved on a drive 2 or 3 years ago and I want to correct the most important bugs, include the day and night system and a couple of new areas. I will hardly be able to finish it, I have other work and another project that I want to publish in the future but, I feel that you deserve a good update for this little demake for all the support I received these days.
Hi, I tried your game. This jam has not been as well received as the previous year.
But it caught my attention that your game is made in construct 2. I programmed my first two games in construct 2. Could I contact you to work on something together sometime? I feel like publishing something new again but I would like to work as a team.
Good day. I am venturing into the professional world of 3D with work on Freelance.com, architectural and video game rendering and modeling projects. I leave you my portfolio page so you can take a look.
https://www.freelancer.com.ar/u/MatPeralta
Hello, I am a junior 3D renderer and modeler,
I have my portfolio published on freelancer: https://www.freelancer.com.ar/u/MatPeralta
I can make detailed models of settings, buildings, nature, render them into high quality images for promotional purposes or whatever is necessary. I have already worked on 3D modeling for a space video game, I can show you more about that project than what is published in my portfolio.
Also, if necessary, code and programming management. I have knowledge of game design and two (Almost 3) published games made on my own in Godot engine.
Attached below is my freelance portfolio.
I am a junior 3D renderer and modeler. So I can provide you with high quality images, both promotional and necessary for the game. I can make specific models for your needs. I have one or two games published on itch.io and a lot of knowledge of godot and a lot of game design.
I am a creative and dedicated person and I am very attracted to working on a project in the world of video games again.
Hello there, I am Argentine and I speak both English and Spanish.
I am a professional architectural renderer and recently worked on a modeling project for video games. So I understood that I can use my knowledge in architectural and scenario modeling to be used in video games. I could also use my knowledge in rendering to make high quality promotional images for your project.
I also have one or two games published on this account and I have advanced knowledge of Godot in particular.
I leave you a link to my freelancer account so you can see my portfolio: https://www.freelancer.com.ar/u/MatPeralta
Hello poncho777, The project was paused for a long time after programming the day and night system (an update that I haven't released yet). I'm currently finishing work on a pokemon game which, if my calculations are correct (they never are), will be ready next month. After that, it could include a new area (I plan to make it the route that connects with the kakariko village) and a proto cooking system. I dont see why not. This little project liked more than I thought. Thanks for your comment
A bit of spam... I'm developing a demake of "The legend of Zelda: Breath of the wild". Adapting its huge open world to a charismatic 2D game. In a few days I will publish an update with the option to play in English (actualy is only in spanish), and a few improvements. If you are interested and want to stay tuned, you can follow me at www.waty.itch.io Again, Thank you very much for participating
You guys did an excellent job in a very short period of time. I am amazed at the results and had a lot of fun trying them all. I was recording them while I was playing them and I want to make a little video compiling them all, I hope you give me your permission. Thanks to everyone for participating.
amazing, It feels like the port of doom to game boy, but it plays much better. The enemies are unsettling and the textures are a bit confusing at first, but you get used to it and you stop getting lost. I love the lines the game drops when you die. Just a detail, when you grab a coin, it shouldn't stop appearing? I feel like that reinforces the feeling of finding them as secrets and would make them more special. Anyways, I really like it. God job.
Sorry, but I couldn't finish this one.
The moon level is ridiculously more demanding than the rest.
Flying aliens are possibly the most frustrating enemy in platforming game history.
I loved the game, it's varied and fun, but it left a bad taste in my mouth not being able to finish the level of the moon and see the end.
man, that was hard. I will only say one thing, this game didn't need missiles, delete the missiles please.
Beyond that, and that sometimes collisions appeared where they shouldn't, the concept is fun and reminds me of a level from the first megaman, very nostalgic. Graphically it's nice and I like the music.
I just don't see where the collecting theme would be.
I loved it, it felt like a dark souls boss rush in game boy. It's one of those jam games that I wish were longer.
Incredible artistic and sound seccion, somewhat rough to play and perhaps my biggest drawbacks are the absence of a life bar for enemies and that the theme of Collecting is there, but very questionable.
I loved.
1. No, you should not have that particular resolution. But it is important not to go overboard and maintain the aspect ratio of the console. 2.If you can put a frame around it like when you play gb in pokemon stadium for example. 3. I want to follow the games that are presented to the jam, see and support their development. I always believed that these proposals develop very creative ideas and are very fun. GL HF.