I did character switching in the pass and I found that spawning the new character at the same position and delete the old one would be a better approach than disabling the gameobject. Thats because even you disable the character object, you'll still preserve all the properties of that character at the moment it was disabled, meaning the velocity and the sprite .etc would remain the same as before when you disabled it.
WIIASD
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Thanks for playing friend!
Yes I also think dashing in mouse makes it hard for people who never played platformer before and I am trying some new ideas on this game as it fits the theme so well.
The control part is tough in a 2-day time frame though lol. Almost reused all the code I can and still spend a whole day on level design and bug fixing. Originally I wanna create some kind of sticky feeling to the slime, but it was hard for me to figure it out in a two day window. So I think at some point I may update this game to a more complete version in terms of controls, levels, mechanics and story.
Still thanks for your useful advice, I’m looking forward to your next game!
Nice game! Love the atmosphere and details that every thing is grey until you stand near it. Also the sound track fits perfectly.
For future improvement, maybe you can add couple parts of different layouts of the house and let them randomly generated every time the player start over so that you can manipulate the algorithm to increase or decrease the difficulty among different levels.