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Camouflage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #5 | 4.556 | 4.556 |
Overall | #23 | 3.704 | 3.704 |
Presentation | #26 | 3.778 | 3.778 |
Enjoyment | #44 | 3.296 | 3.296 |
Use of the Limitation | #73 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
BSmith156
Software used
Unity
Cookies eaten
I lost count
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Comments
Hey. I played your game, and I think that your game is fantastic. I was complaining about the game a lot because I cannot control my anger well. Every time I start playing games, I try to finish them. This time it felt almost impossible without any energy drinks or similar things. Also, I did not sleep well this night, so I could be tired before starting it. I played your game for more than 2 hours. I got very far, and I still wanted to finish. I have to finish my homework and job, so I did not have time to do it. It is even more difficult because I have to start the game from the beginning if I close it.
Additionally, I want to suggest you add some time and color order indicators. It would make the game more comfortable to beat. Landing sounds would make the game more suitable, too.
If you want me to cut your game from the video, let me know. However, I still hope that you like the video. I make such videos every day. It will make me happier if you subscribe. Anyway, I enjoyed playing your game. It is an excellent game with awesome mechanics( it does not matter whatever I said on the video.)
Good concept, but i think sometimes it gets a little unfair and frustrating
You made a good job, overall :3
That's pretty challenging! (and just a bit hard on the eyes) I'm definitely not good enough to beat the game, but the concept is solid, fun, and well executed.
It is hard especially there is a time limit. So everything should be perfect timed. But the concept is simply and clean presented.
Interesting idea and good execution, although I found it too frustrating and difficult for me to enjoy.
The problem imo is that it is pretty difficult to judge the movement set when the second level already hide the character completely 90% of the time.
I'd say the idea might be worth some more reiteration though, there might me more fun to come out of it
Great concept and well executed, but argh, this game is hard! I’d probably need some kind of warning indication before the colour changes to make it past the third level. Anyway, nice game and good use of the theme!
Nice idea and well made... but hard as ****. Level 1 - easy level 2 and 3 took me multiple attempts, no I cannot unlock hard mode (nor would I be any good at it). Maybe I'm just bad at this type of game. Very promising concept though, good job!
Thanks! Yeah I definitely made it too hard lol. Don’t think I realised how hard it was, since I tested it so much I could do it easily.
There is a general rule I go by. If you think it's too hard, it is too hard. If you think it's too easy, it's probably still too hard :)
Cool concept, although I wouldn't really mind a warning or something before changing color, as sometimes you're too focused and when the color changes you can't change direction fast and that may cause you some problems. But I liked what you did with the theme!
Thanks! I did have a warning in originally but I removed it since it made some levels too easy. Maybe I should have had an option to turn it on and off.
that was tough. Stupidly fun though, it felt really satisfying to complete each level successfully.
It seems everyone else who played found it challenging and fun as well.
Thank you!
A little confusing at first but once I got the main game mechanic I realized that how clever this game is. A very cool concept!
Thank you!
Really cool concept! The spike hitboxes are harsh like the others said, but it made it very satisfying to complete
Thanks! Yeah I definitely made it too hard lol
Really Cool! Hard, but I felt like every death was my fault.
Thank you!
Good game, well done! And like the other comment said, maybe make the hitboxes on the spikes a bit smaller
Thanks! Yeah the hitboxes are definitely too big
Nice concept and SFX!
Could have been easier if the spikes are smaller lol
Thanks! I made the spike hitboxes far too big lol