Play game
Metroidvania Jam 21's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #10 | 3.786 | 3.786 |
Execution | #27 | 3.143 | 3.143 |
Overall | #29 | 3.179 | 3.179 |
Sensory | #37 | 3.000 | 3.000 |
Enjoyment | #42 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
William Reardon
External assets
Super Grotto Escape Pack by Ansimuz
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Comments
Walking left at the starting area makes you get stuck. Very cool little metroidvania overall.
I liked the style of the game, the music and the shooting. The game looks simple and it has its own charm. Overall, I like it!
Thanks! I'm glad you liked it.
Nice movement and jump mechanics. They felts very responsive. It got locked me in the jump animation from time to time tho. But still, good effort^^
Thanks for playing! I did spend a while on the movement before anything else so I'm glad they felt responsive. Too bad about the jump lock, I must've mislabeled a floor tile as wall or something. Thanks for the feedback.
Cool little game! You did a good job of picking art that fit the story and vibe of your project; it really feels quite cohesive.
A map would be a great addition if you're going to keep working on this. That was probably the thing I most found myself wanting while playing.
I also found the combat a bit weird, mainly because of how close you needed to be in order for the weapon to work. I can't say it didn't feel good (it felt okay, especially after playing for a while), but it definitely felt weird to me and took a bit of getting used to.
I think overall the game is pretty cool! Good work!
Well thanks for playing and I'm glad you mostly liked it. I definitely agree with your critiques, a map is needed and before you get the projectile the attack feels weird. Improvements for the future maybe!
Adorable little monsters! I appreciated the game's simplicity and the swift actions it offered. The character controls were intuitive and smooth. My only suggestion would be to include a map or some directional cues, as I found myself revisiting areas unintentionally. Nonetheless, fantastic work!
Thanks! I used the Super Grotto Escape art pack on the Unity asset store. I would've loved a map.. and a good way to hide areas of the level you haven't explored yet.
pretty good... movement felt pretty nice and responsive
Thanks! I put a good amount of time into the movement so I'm glad it mostly paid off.
I really liked the enemy variety, although some were a bit giltchy overall I really liked their behavior and fighting them.
At the end I got at a big empty room and I imagine thats a boss fight but there wasn't anything and I could not go back out. Did I found a bug?
Thanks for playing. I wanted some boss fights but I ran out of time; that'll happen when you start a jam late. So it's not a bug, just a missing boss. Glad you still enjoyed it!
that is a metroidvania for sure
Haha thanks! I put some time into map design and power-up order to make sure it felt like one even if it's short.
It's a good game o( ̄▽ ̄)d. Although I haven't collected all the props, I can see that the design of the map must have put a lot of effort into it. To be honest, I think there are some issues with the switching between jumping and walking. Sometimes, pressing the jump button at the edge of the platform can make it difficult to jump up (no Coyote time?)
Yup, no coyote time. I definitely wanted to add it but I ran out of time. Thanks for noticing the map design, it did take a while. I don't think it's perfect by any means but it's probably the best level/map I've made for a jam. Thanks for playing!
I liked the sense of urgency and the frantic pace. Good game!
Thanks! I'm glad you enjoyed it!
Thanks!