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Xavier Mackay

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A member registered Jul 07, 2022 · View creator page →

Creator of

Recent community posts

Thanks David, I'm glad you enjoyed it. This was the first time I really had a crack at LODs so sorry about the popping in and out of certain objects. There's also a slightly noticeable LOD shift with the buildings and their balconies if you're really looking for it. I would've liked to have this refined a bit more but I only gave myself a couple days to make this. Anyway, thanks so much for playing it means a lot!

Really great little game the different platforming abilities where fun. The player movement might need some refinement though as it felt a little finicky. Texturing and the companions art was amazing.

This is an amazing little whodunit, voice acting and character art are top notch. Love the twist at the end and the brilliant writing. All round great game, excellent work from this team!

This is an amazing little whodunit, voice acting and character art are top notch. Love the twist at the end and the brilliant writing. All round great game, excellent work from this team!

Oh my god, thanks so much for playing and taking the time to make a video about it! Glad you enjoyed it!

mist community · Posted in Nice

Thank DevilWolf2000 I'm glad to hear that!

Awesome little game, excellent work guys hoping to see more stuff from you guys in the future.

The spider model and animations both look great. I found the player movement to be really snappy and responsive. Overall excellent game, with an excellent accompanying devlog.

This is a really interesting concept for an RTS. If your planning on expanding this game at all, I'd love to play it on a larger map with more unit types. Can't wait for the devlog!

Love the retro style fps aesthetic, the gameplay is a excellent example of  a simple concept executed perfectly, great game!

Cool concept, executed in a really polished way! My only criticism would be that it needs more levels, please keep developing this!

This is such a cool concept for a first person shooter! I really enjoyed it! Excellent game!

Great game!

The Ragdoll physics are hilarious! However I feel that if there was an impact sound effect for when you punch one of the enemies it would make the combat feel even better. Over all excellent game! 

I see you guys like robots, lasers, and absurdly difficult gameplay just as much as I do and for that I tip my hat to you.

The gameplay loop is satisfying to pull off and the music fits really well. 

However I found that when I started I was unsure whether I had bullet time on. So maybe particles or some other kind of audio / visual feedback that might help the player understand that they're using bullet time.

I was also a bit confused about what I was actually supposed to be doing at the start so possibly a more in depth tutorial or even just a quick text box at the start with "alright shoot all the robots, dont get lasered and also crouching makes the concept of time break" kind of thing written in it.

I would also recommend that you make the time it takes the player to restart the level be as close to instant as possible. As the player just wants to retry after they get a face full of lasers  not wait for the screen to cut to black but that's just my design philosophy.

All in all great game! Hope you guys keep developing it after the jam is over! : )

Sorry about that difficulty curve kkcn, I tried to incorporate elements of bullet hell shooter in there as well as the  boomer shooter-ey elements.  Thanks for Playing  though! Much appreciated : ) 

Thanks Blue-Dreamer I'm glad you enjoyed it!

I'm assuming that you used a rigid body for the player movement as I noticed the player movement was a little jittery maybe try using void FixedUpdate() for the Rigidbody.AddForce() as physics updates occur at the Fixed update, also maybe back of on the film grain effect, I don't think this game really needs it.

Anyway, great game!

Thanks for playing RasmusLofgren your game is excellent as well!

The trick to this games graphics are baked lighting, and the blender knife tool which I used to create the small dents and scratches to all the models which gives them the required character.

Yeah, I noticed that too (only after I had uploaded it) I think if I update it I'll make a clear indicator too show exactly what the player is above.

CURSE YOU DEPTH PERCEPTION ETERNAL BANE OF 3-D PLATFORMERS!

Anyway thanks for playing!

Great game!

However I think the player movement could possibly have been a bit snappier maybe try using less drag on the player rigid body (I'm assuming that that the player movement was using the physics system)? and possibly also a square collider. This would give the player better control and maybe make getting ridiculous combos more satisfying.

All round great arcadey fun!

Yeah, Sorry about the obnoxious difficulty but I like creating games that are completely obnoxious in terms of difficulty, because it makes the Victory all the more glorious. 

Anyway thanks for playing Hefahl!

Interesting puzzles, Excellent art.

Cool game very arcadey. Great game.

Interesting concept, However I think I ran into a path finding bug and the scammer cant seem to leave his desk. Cool game, Nice Work!

Rules are a bit confusing at first but I got the hang of it eventually, a more in depth tutorial might have helped. Great Work.

Thanks for playing Sire Games I thought the camera in that build was a bit sensitive to, I might update the game after the jam is over to make the controls better.

High intensity puzzle action, 

E X C E L L E N T !

Superb execution, However I think that if the player was faster and the timer was quicker it could have a more arcadey feel.

Incredibly creative gameplay loop, Great work.

Extremely satisfying core gameplay loop may have played for a little too long.

Yeah sorry about that, the player does not have any coyote time implemented. Meaning that jumps have to be timed perfectly so the player might jump but not use their regular jump and instead using their double jump resulting in what I'm assuming you experienced, so yeah if I do an update maybe I'll add coyote time to make the jumps less punishing. 

I think possibly restricting the players movement to only a few moves per turn or making it so that only 3 dice are used to determine moves could allow for a more challenging and enjoyable experience as currently the player can just stab one skeleton and run away. If the player had a more restricted set of movement options it could encourage more forethought. I love the move randomization as a mechanic and the DnD miniature aesthetic.

Please continue to develop this. 

I think the motion blur is a little jarring and that the players movement seems to be a bit jittery.

But other than that the core gameplay loop of this is absolutely E X C E L L E N T!

Great work I think this game really has some potential if you keep working and polishing it.

Thanks liaxim, much appreciated.

Graphics are excellent how ever it took me a couple attempts to figure out the rules, A tutorial or rules screen wouldn't have gone amiss. I also found that sometimes you can't actually make any moves without your dice dying. Overall excellent presentation and graphics. Great Job!