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Keep it Rollin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #264 | 3.808 | 3.808 |
Overall | #421 | 3.750 | 3.750 |
Presentation | #705 | 3.846 | 3.846 |
Creativity | #844 | 3.596 | 3.596 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice, and everytime you jump you "roll the dice". When you land on the ground or and enemy the result of the roll will give points and decide the amount of enemies on screen
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A really cool game idea!
I wish there was a bit more control/movement options as losing a combo due to reach or awkward angles kinda sucks, but it was really fun to bounce around dynamically on enemies! Also making it so that you can "fall" instead of jump on enemies to start the combo would be nice for game feel.
The gameplay loop was fun and engaging, and had me wanting to create a high combo and score. Great job on the arcade game!
hey really cool idea concept and mechanics! i really enjoyed
KEEP IT ROLLIN BABE
Hey, really cool idea! Very simple, but interesting! I liked the visual and gameplay, but there's one thing: The control's as inconvenient as possible! (Perhaps only for me, Idk) It would be much more convenient if the "dash" would occur on the left mouse button, or that the jump would occur on the space bar! And maybe it would be cool if there were different bonuses for different dice values! Btw, nice work, dude! I like it! :3
There is a lot to this game and I love it! Absolutely amazing job!
Super juicy arcade fun. The combo numbers and stretch and squish especially. When I realised I could double jump with a jump-roll I found the mechanics real nice! I almost wanted more enemies to keep the combo going as it felt like sometimes the combo ended because of my luck than my skill.
A fellow arcadey high-score game! It's definitely one of the more unique and creative takes, reminds me of original Mario Bros. a bit. I had a lot of fun trying to keep the combo going and to get better at it each replay. I only wish the stage was a bit bigger with more enemies (maybe by making the roll determine a multiplier to amount of enemies instead of just amount), so you could really ramp up those combos. But even in the current state, it's an enjoyable experience.
really good sound design and concept! I wish the character was a little snappier to control in the air, because when a bunch of snails disappear sometimes you can lose the combo because the remaining snails are too far away. the little blue slashes on rolls are cool and the visual design is awesome too! good luck with the jam <3
Really enjoyed this. It's nice to see a simple concept executed so well.
Loved the super crunchy visuals and audio on impact with enemies
Great stuff here :D
The character is very cute and the game is fun. I played for a bit and got quite a big score I believe (since I don't have what to refer it to I am not sure how good the score was). The character is a bit hard to control midair and sometimes it won't jump at all, it needs a bit of tuning for sure.
I love the art style of this game. The music is nice too, although it would benefit from being less repetitive. The concept behind the game is interesting and enticing, although it was explained rather confusingly for me - I didn't quite understand how my number influenced if I was going to lose a life or not when I attacked an enemy. Of course, take this with a grain of salt as it's very warm and I've been reviewing games all day, so my brain is a little fried. Overall, well done on this!
Hahahah nah I still agree! It definitley could have been explained better and having the info more spread out rather than having it all at once!
This combo mechanics is awesome , very good work!
This is a really awesome and well-polished game!
However, I think it would give more control to the player if rolling only spawns enemies instead of despawning them. This would keep an enemy from disappearing that you needed to continue your combo. Then, perhaps you could make it so that each spiked enemy has a combo requirement where if the player reaches a high enough combo they will disappear.
The highest score I could get was a 1920. Great entry!
That's a clever idea! Might implement something like that later! :D
Great game!
However I think the player movement could possibly have been a bit snappier maybe try using less drag on the player rigid body (I'm assuming that that the player movement was using the physics system)? and possibly also a square collider. This would give the player better control and maybe make getting ridiculous combos more satisfying.
All round great arcadey fun!
Yeah I agree on snappiness, will look into those ideas! Thanks ya! :D
A bit fun, but can have more ennemies.
Super satisfying to pull off a chain combo! I'm a bit confused why I take damage while I land on top of an enemy while still in the rolling state though. Super fun!
Vow. I just played your game and went back to the super mario era. Great work. :)
nice visuals and a nice, cute main character! Took me some time to get what I was doing, but after that turned out to be a nice, snappy, game. Good job!
Took a minute to get used to it but once I did it was fun. Really satisfying going for combos. Great work!
Nice graphics and gameplay!
Oh this is clever. I could see myself getting addicted to this gameplay and trying over and over again to get a higher score. Great visual and audio feedback stomping on enemies. Just super fun all around!