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Night Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability | #38 | 3.071 | 3.071 |
Sound | #40 | 3.000 | 3.000 |
Creativity | #46 | 3.357 | 3.357 |
Overall | #48 | 3.000 | 3.000 |
Enjoyment | #51 | 2.857 | 2.857 |
Look & Feel | #62 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool stealthy game! It was fun, and I liked the added element of items, although it was a little confusing trying to figure out what they did when you pick them up. It really felt intense at moments, and I quite enjoyed it. Great Job!
I wanted to add text hints for the item bar for this exact reason, but I thought the icons were obvious enough (for me at least) to figure out, and I ran out of time anyways. That won't be too complicated and I'll make sure to add it in a post-jam update. Thanks for the feedback.
Fun idea! Would have liked to see more levels where you explore the different pickup-abilities, didn't even have to use the one on the third level hehe.
I spent too much time debugging robot movement and pickups, wanted to save adding levels to the last minute, there was a build issue and I had to fix that. Still got the game out though so I'd call that a win. If you want to see some updates you can bookmark the game and check back in a week's time.
Nice fun game, it's a shame you couldn't add further levels.
Nice job! The detection system works really nicely. How did you get it so that the detection area is affected by other objects such as the tiles?
I used a series of raycasts every few degrees for each robot's field of view and check if the collider hit is the player's. It's super inefficient for large numbers of robots but I didn't have time to optimise. The red light effect is all done by the Unity lighting system.
Very cool, love a good detection system! I'm really impressed with the music, and the art works nicely as well. I do feel like the detection radius could be fudged a bit for better feel (make the detection point a little bit within the red area rather then being as soon as the area is touched) but good job.
Thanks for playing the game and giving feedback! I'll implement these features once the jam is over.
cool game, i liked the concept of being sneaky, but sometime when you lose a lot i can feel really slow, but that's just a nitpick tbh, really cool game and it's impressive that you did all of that alone!
Thanks for the comment! I'll try to add more levels and give a better explanation of the game mechanics once I update the game.