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A jam submission

Rogue-BotView game page

You are RogueBot, a rogue robot wrecking havoc on the city!
Submitted by SaberTooth Software — 30 minutes, 51 seconds before the deadline
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Rogue-Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#263.9004.111
Sound#512.7412.889
Look & Feel#572.9513.111
Overall#592.7412.889
Enjoyment#682.4242.556
Usability#921.6871.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice! Love the graphics of the bots, but the camera started freaking out for me pretty quickly, and I had a really had time getting the possession mechanic to work. Also would love if you could walk while shooting. REALLY impressive for the length of development time, great job!

Submitted(+1)

Nice art and mechanics, I enjoy it, maybe more feedback to know what you are possesing, also the combat is a little hard for me but really good job!

Submitted(+1)

The idea is really cool! I agree that the possessing felt kind of inconsistent, I saw in the controls that you could possess cars and security bots but it felt like you had to approach them at a certain angle or something, I couldn't really tell. The main character design is cute!

Developer

Thanks for the feedback! I think that the possession mechanic clearly should have been fleshed out a bit more and have a more clear experience. I'm glad you like the robot, kind of inspired by clank from Ratchet and Clank! Might end up spinning this game off to a Ratchet and clank like game where you fight with different bots with different guns instead of swapping guns themselves.

Submitted(+1)

Cool idea! I love the idea of possessing cars and these mech things. When I first started the game an explosion launched me way up in the air and I landed on top of a building XD. Had fun messing around in this world, and I thought the robot was super cute. Nice!

Submitted(+1)

The idea is not bad, music and sound effects are nice, and the movement feels good.

The possessing feels kind of inconsistent, I'm not sure if it was because i need to be closer or aim at the thing, would be great to have a crosshair, or highlight the object so that the player get some feedback. The shooting doesn't feel very good because I can see the AIs are able to shoot while walking and when the player shoots it gets locked in place for a short while, feels like the AI is cheating :p

Developer(+1)

That’s some great feedback about the ai not stopping when it shoots. I never thought about that in the time crunch at the end. Thanks so much!

Submitted(+1)

Hey, its good but I think the objective is not entirely clear while playing. Maybe for next time you could use like some kinda of objective system or maybe have more obvious indicators for what you can possess, But overall is a nice shot.

Developer

Thanks a lot for the feedback! We definitely ran out of time to make the objective more clear.