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How does your game represent "Power"?
Power is represented as 'energy'. Using generators and wires to power different structures.
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Comments
It's a pretty original, cool concept.
It's a pretty original, cool concept.
I love balatro, I love bloons, and I love this UI, all come together for a very fun mix. had a lot of fun and whoever made your UI needs to give me some tips!
Thank you so much for the review 🙂
All of the sprites were made by me, glad you liked them.
Really fun! Takes a minute to figure out how things work but once you do it's very satisfying to manage everything and then watch the enemies get mowed down
😁 Thank you very much!
REALLY fun game. Great sound and visual look, honestly super polished. I love the generator system to the tower defense element.
When in the wave based mode, and I'd hover over the cards, it would be helpful if I got a full UI explanation rather than just the card name.
Thank you very much for the review, glad you've liked it !
You can 'open' the inventory by using the scroll wheel or dragging the big arrow on the menu upwards.
This is really cool. I can definitely see the references come through and the presentation is dope. I will say it's a bit on the rough side to understand at first, but once you get a hang of the basic flow, it makes more sense. Not sure how to fix that, so I can't give any real suggestions, but either way this is great.
Thank you for the feedback 🙂
what the actual fuck
The balatro inspo definitely comes through, really fun concept and great presentation. My only minor criticism would be in would be nice if there was an indicator on the traders to say to drag to them to sell when you're holding a card/tile. great job
glad you liked it! i didn't think about the dragging part being confused while creating it, sorry if it was confusing.
Had to go back to the tutorial again to figure out how pass items, a button to skip would have been nice. Good tutorial tho.
thank you for the comment. sorry if it was confusing at first.