Cool and relaxing concept and I want to check some examples of AR usage to learn, I hope see some code :)
Details: Clicking on the UI was little bit weird sometimes and enable the physics made all fall to the infinite, there was no floor detection.
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Satori House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #12 | 2.006 | 2.571 |
Originality - How original was the entry. | #17 | 3.232 | 4.143 |
Audio - Did the entry make good use of audio? | #18 | 2.786 | 3.571 |
Theme incorporation - How well did the entry fit the theme. | #20 | 3.121 | 4.000 |
Fun factor - How much fun was the entry to play. | #21 | 2.563 | 3.286 |
User experience - How well was the user interaction implemented. | #21 | 2.341 | 3.000 |
Overall | #21 | 2.675 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.3
Required OpenXR features
This requires passthrough and hand-tracking. It does work in WebXR but saving only works with headsets supporting spatial anchors such as the Quest 3.
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