Great art, great music, great story. Incredible experience all around! Would be a top entry with more polished gameplay.
yiikes.
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A member registered Apr 08, 2020 · View creator page →
Creator of
Roguelike dungeon crawler made in 2 weeks for GameOff2024 hosted by github
Strategy
Play in browser
A puzzle-platformer made in 48 hours for GMTK 2022 game jam.
Platformer
Play in browser
Recent community posts
The Search for the Secret Sapphire jam comments · Posted in The Search for the Secret Sapphire jam comments
[JAM] Untitled Dungeon Crawler comments · Replied to Ry645 in [JAM] Untitled Dungeon Crawler comments
[JAM] Untitled Sacrificial Platformer jam comments · Replied to MurfGames in [JAM] Untitled Sacrificial Platformer jam comments
Thank you!
I really struggled with level design, the spikes just ended up forcing the player to redo certain sections which can be annoying. Ive been experimenting with new levels where the player blocks spikes that fall from the ceiling, or weighs down a platform causing it to move but it still feels repetitive and boring once you've done it.
I am definitely open to suggestions
[JAM] Untitled Sacrificial Platformer jam comments · Replied to PepperBoi in [JAM] Untitled Sacrificial Platformer jam comments
Stone box: Game Boy Color edition jam comments · Posted in Stone box: Game Boy Color edition jam comments
[JAM] AOE: Area Of Effect jam comments · Replied to SpyderByteStudios in [JAM] AOE: Area Of Effect jam comments