Thank you!
I really struggled with level design, the spikes just ended up forcing the player to redo certain sections which can be annoying. Ive been experimenting with new levels where the player blocks spikes that fall from the ceiling, or weighs down a platform causing it to move but it still feels repetitive and boring once you've done it.
I am definitely open to suggestions
yiikes.
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A member registered Apr 08, 2020 · View creator page →
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A puzzle-platformer made in 48 hours for GMTK 2022 game jam.
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