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[JAM] Untitled Sacrificial Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.450 | 4.450 |
Enjoyment | #9 | 4.000 | 4.000 |
Overall | #22 | 3.769 | 3.769 |
Use of the Limitation | #48 | 3.225 | 3.225 |
Concept | #57 | 3.400 | 3.400 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, Aseprite
Use of the limitation
To pass certain obstacles, the player will inevitably need to sacrifice themselves.
Cookies eaten
3
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Comments
Really pleasing visuals, also like the movement, could just be a little less slidy! Another thing I would consider to change is that the camera looks more forward, so that you see where the player is going!
Keep it up!
Cool game
Really great work, definitely enjoyable as a pure game, the concept is well suited to the theme and utilized very well in the level design, no negative to mention except that we'd love to see more levels.
Best of luck.
Very polished and visually pleasing. The kind of game you can just pick up and play.
Great execution overall. Good job!
WOW!!The picture is so beautiful. Can you teach me to draw, hahaha
Very nice game! Very fun!
This game is so nice! the pixel art is awesome and the jelly cube feels so smooth to play. I wish there was more I kinda wanted to keep playing :D
10s across the board. The juice is undeniable.
The game is very juicy. good atmosphere.
Great work! i really like the atmosphere and the juice of the game.
IT would have been nice to see a little more at the end,, other then "thanks for playing"...
I agree with the below comments, there wasnt that much of a challenge per say, more obstacles may have made it a tad more challenging;
There are many games with this mechanic in the jam but without a doubt yours is the most polished and the most beautiful. the art and the animations are great and the feeling of the movement the jumps and everything is super polished, very good job, congratulations
Great mood. The rain was very relaxing and the art was beautiful. The controls didn't work for me but that happens with some games so probably on my end.
I liked the idea but felt that you could have expanded on using yourself as platforms,otherwise great game
Very well presented, and a nice concept too. The main gimick of the game (using your body as a platform) is introduced but then isnt really used as a focus in any other levels, the spikes just become platforms in your mind and you pass them idly, so you should definitely think of some new creative ways to use the idea to make the game less repetitve. Overall a beautiful game with a cool concept that just needed some more creative level design
Thank you!
I really struggled with level design, the spikes just ended up forcing the player to redo certain sections which can be annoying. Ive been experimenting with new levels where the player blocks spikes that fall from the ceiling, or weighs down a platform causing it to move but it still feels repetitive and boring once you've done it.
I am definitely open to suggestions
I think the best way to make fresh and interesting levels is to mix all your concepts in different ways together. If you have a bunch of cool ideas but seperate each into its own level, things can get boring quick. By making a level to introduce an idea, then mixing it up with ideas the player is already familiar with, stuff you found boring in playtesting can become really quite fun i find. If i remember correctly games like Portal do this with basically all their features.
i do also have some suggestions for features too. both moving spikes and platforms being wayed down are really cool ideas and, as i said, they'll become way less repetitve if you mix them together well. I also think a grapple hook feature may be cool, where you can only grapple to player blocks (obviously available only on some levels) which could give the game opportunity for some much larger levels. and moving spikes that get stuck to player blocks, taking it with them until they hit a wall or the floor or ceiling (that way the player has to think about where the spike will go before turning dying).
Any idea you come up with will be great with time and effort :)
The atmosphere is very nice. The player sounds like meat. Simple and effective
I absolutely loved the simple art style and the sound design of the game, controls and the cube animation absolutely amazing.
This is awesome! The sound design is amazing and the controls feel nice
I really like the mood of the game. The rain sounds and all the visuals are stunning.
I basically submitted a game with the same concept but your game is on another level. Great work, really!
Love the gameplay and the artstyle! I had a good time playing it and the visuals really put the game over the top. Excellent game! :D
I think this might be a winner out of all the sacrificial platformers! The visuals were obviously fantastic, and there were so many little sources of juice (the particles, the squish on jumping, the tilt on moving, the rain in the background), but not only that: the physics felt good, the jump was snappy and responsive, and it all felt really nice to control. Great job!