you know what I really appreciate? Custom mouse pointers. So few games incorporate these and when they do they dont get noticed, but I noticed. Also as someone learning and improving in pixel art, this art is exceptional. The story is also really, really good for a game jam entry and I loved the puzzles. Not often you see these kinds of adventure games in game jams. I'm inspired by your simply inventory system because I can see how you would have made it work and I could probably do something similair in my own game. Poor Dr Kara though. Playing this felt a bit like I was doing 2D Starfield. It's a really great submission and the premise for a great game so really well done. I think ocassionally I got a few incorrect text prompts coming up or coming up 2 times and at times it felt a bit odd not being able to move or skip-to-the-end of a text prompt, but these are really minor considerations in what is overall excellent. great job.
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GitHub repository URL
https://github.com/zendasian/RuinsOfArcana_GameOff2024
Game description
Venture into the mysterious world of Ruins of Aracana. This point-and-click 2D puzzle game invites you to uncover hidden secrets through captivating storytelling.
Theme interpretation
The theme of uncovering secrets through puzzles and storytelling, creating an atmosphere of mystery and discovery.
Comments
"Fuck that shard analysis anyways" omg I loved that 10/10 game. (I got stuck at the door with the guards tho)
Cool game! I loved the pixel art a lot, especially the pods at the end. The music was super nice to listen to throughout, props to the composer! It was nice exploring and uncovering what the planet has to offer, and it left me wondering what did the player character do before. Nicely done! I did notice that text would get hidden behind some of the walls, see image below. Also the text did move too slowly for my liking.
Keep up the good work!
Beautiful game with great cut scenes and textual content, plus engaging audio. Good work!
Sadly I'm not very good at point-and-click adventures and I wasn't able to solve the first puzzle. If there's something obvious I'm missing, please let me know, thanks. Solved it, I just need to be in the exact right location to select the object in my inventory!
Hi, I apologize in case the game gave you a bug, you can also download the windows version. or you can reload the browser version. If you choose to play again i would suggest using the data sphere by pressing E key which would give you environmental information which would be helpful to solve the puzzle. Thanks for trying our game.
What a well polished game. The aesthetic is awesome and the music really drives the atmosphere forward. The plot is super intriguing and honestly I'd love to see it pushed even farther.
If I had one nitpick, it's that I'd love to still be able to move around when the character is talking, but that's a very minor suggestion.
Great job team you nailed it!
Nice story and audio. The art style is awesome too! You could give the game a bit more polish and it would be wonderful.
Great work!
Great art, great music, great story. Incredible experience all around! Would be a top entry with more polished gameplay.
Art is great, story is okay, but the interactive parts sure could use some polish. Great potential tho.
great graphics, would be 5/5 overall except that the non-skippable text requires lots of waiting and clicking desperate for it to go away and restore contorl to the player. Got to the tomb, but even with the random stick in inventroy nothing seemed to happen
I knew this was going to be an adventure game when I clicked through to play, and as soon as I solved the first puzzle by turning a complex thing into a simple rock, I knew what kind you were going for. The Sierra kind. Honestly I applaud this kind of effort. I love the kind of humor you were going for with that too. I'd like to see it expanded a little beyond the borders here, but it's a game jam. I absolutely love the art and it matches the medium to a T
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