Thanks a lot, sorry for the late reply :)
ytkimirti
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Really good idea. The problem is that I can't think about how hot is the reactor and which bullet I should use because of the game's hardness. I guess the hardness increases over time but even the starting difficulty is a little too much for me :P
And maybe adding like steam and fire to the reactor would be more helpfull instead of looking at the numbers. Great game tho :)
Concept is really good. It feels like rewinding time when you are moving backwards in linked mode. Fun little game :) If the game indicated slow motion by lowering the saturation or brightening the screen it would be better. Because your speed is the same as your opponents in linked mode, it feels like you are stuck instead of slow motion :P
Great fun game overall, liked it!
Very dynamic game and best feeling walk animation :) Tho for some reason I wasn't able to attack sometimes. Sometimes I was just spamming my mouse and no bullets at all even if . I tested it for a while and realized I can only shoot when the cursor is on the left side of the character for some reason :P I don't really know, I am a bit confused but it was a weird mechanic to only shoot left haha.
I'm running it on windows btw.
This is the best game in the jam for me. Artstyle fits wery well and just enough polish. SFX and ambiance is really good. 10/10 for me.
I wasn't able to get tapes from the hospital tho. They were really usefull but just when I needed 1 more of them to quarantine a zone. I run out of tapes. They are my favorite mechanic. I wish there were more levels with bigger maps and more tapes, would definitely buy the full game :P
Great game, I have to say it looks pretty good and finished. And the post processing is on point. It's not just tons of bloom. The map is really usefull and really fits. It was quite frusturating to repair the pipes at the top, they took like 5 wrenches to repair one, most of them go to waste. And the game needs some variety. But other than that, neat game.
Thanks a lot. Yep, you are right. I wanted to add power-ups into the game, actually I originally made creates for that but realized I didn't have much time left. I wanted the game to have some kind of a hide and seek type of gameplay. Painting ground with your color and stealing coins without anyone realizing it etc... But it turned into a melee fight based party game with one melee attack :P Thanks for the feedback!
Ahaha great gameplay, really fun to play. Footsteps were clear and I was able to locate the enemy but it was quite slow on webGL. So I tried to download it but it won't open. Maybe it's because of some new thing in Catalina. There are quite lot of point lights. Maybe bake the point lights in your level instead of rendering them realtime, just a small optimization :)