heya yoshi_eater! oh, good to know that the current build might be having problems. are you getting an error message or anything? I think the problem might be due to some security updates Apple made around the time we finished this game, so I may just need to update and rebuild.
yuzu_pup
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Great game. I love how unwieldy the truck gets once you start pulling a big load. I got real upset at the jerk drivers scooting around the galaxy like they own the place!
The art looks nice and the music is good (but it does start playing on top of itself if you restart the game, haha!) What I really think this game needs is some sound and small visual effects to really sell the fact that you're driving a truck with huge, heavy metal boxes. But other than that, the mechanics in the game feel right, and it game plays well and looks great. Nice job!
I love the Megaman Legends lo-poly aesthetic!
This is definitely a style of game that benefits from having a lot of content to experience. Definitely wanted more to do/more meaningful choices to make as far as which islands I was taking and uses for bombs, but this looked really polished and nice. Nice job!
I was having fun with this one for sure! Love how many different ideas and enemy types y'all were able to get in.
I feel like this would benefit from some restrictions on how/where you're allowed to move rooms. On one of my runs I got the "increases damage in adjacent rooms" room, and there's no reason that I wouldn't just keep booping that around to be next to whatever room I plan on exploring next. Maybe rooms cost something to move, or certain doors don't allow rooms next to them.
But great idea! Definitely impressed with how well it plays and what you were able to get done in 48 hours!
Good amount of polish, game looked good and played well!
I got what you were going for with the swords being disconnected if a line touches a wall or enemy! Definitely was important to make sure you didn't put yourself in a bad spot by losing both your swords.
I immediately want the different colored swords to do different things. Orange burns, blue freezes. Some enemies can only be affected by one sword but not the other. Swords normally shoot forward when you click, but you do a spin attack instead when you click both at the same time. Bounce one sword off the other. Things like that!
But good game! I enjoyed it!
Thanks for rating my game! c:
I like your game as well! Feel like there's potential for interesting mechanics. I like how the enemies don't immediately harm you if they touch you. I also think it's neat how you can lose both hearts and heart containers.
I ended up with a lot of slime on the floor at one point. I think it'd be interesting if you could do something with that. Maybe instead of always growing whenever you get slime, maybe the only way to grow/get a new heart container is by avoiding the slime pick ups and pushing them together to form a large pickup? I love mechanics that recontextualize existing elements of the game.
Anyways, cheers!
I love this idea, and I think with some polish and a simple meta-game with things like training and building your deck over time, it would be a good game to sell!
I totally missed the explanation of the stats at the beginning, so was confused on my first round. Adding some UI to show what will happen when a card is played (a la Slay the Spire) would help a lot. I'd also make some sort of standard icon/keyword for "will throw a punch". It was unclear if a card would trigger an attack.