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A jam submission

The Walls are ChangingView game page

A dungeon shooter where you join chambers together
Submitted by Ben Flavell (@btflavell) — 36 minutes, 47 seconds before the deadline
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The Walls are Changing's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#17452.9522.952
Originality#26052.9052.905
Overall#27232.7142.714
Presentation#36082.2862.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game centres around joining chambers in a dungeon to each other to give powers to the player and help him navigate

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Excellent concept, I can totally imagine this as the base of unique roguelike, where you are able to see all the rooms ahead, plan your route and use the movable rooms for your advantage. Unfortunately, sometimes movement just stops workings, so my 30 rooms run was cut short^^" Also the enemies might be a tick to aggressive, sometimes the only option seemed to be camping behind a wall and take them out slowly one by one. But I really like that adjacent rooms can give stat bonuses or support fire, really a neat idea!

Submitted(+1)

This is the most interesting and fun game I've played from this jam so far. There is so much potential in this concept and I'd love to see it expanded upon.

Submitted(+1)

Interesting take on the theme! Getting access to multiple green rooms seems particularly powerful, which is a nice way to incentivize joining them together (though, I suspect being able leap-frog the rooms for infinite travel was probably not intended.)

Developer

Haha, the room leapfrogging was intended but just because I wanted to make sure the player couldn't get stuck without enough rooms to bridge the gap to the next one.

Submitted(+1)

Really unique game! Love the concept and the amount of content. Definitely try and polish this one up it could be really cool!

Submitted(+1)

I was having fun with this one for sure! Love how many different ideas and enemy types y'all were able to get in.

I feel like this would benefit from some restrictions on how/where you're allowed to move rooms. On one of my runs I got the "increases damage in adjacent rooms" room, and there's no reason that I wouldn't just keep booping that around to be next to whatever room I plan on exploring next. Maybe rooms cost something to move, or certain doors don't allow rooms next to them.

But great idea! Definitely impressed with how well it plays and what you were able to get done in 48 hours!

Developer(+1)

Thanks for the feedback! Yeah I wanted to add a restriction to those powers, like locking them until you've cleared a few rooms so you have plan ahead so it's adjacent to the next few rooms. But I was only just able to get them implemented at all and they don't even work properly (you don't actually have to be adjacent to them) :/

Submitted(+1)

cool idea but it would stop letting me walk after a bit every time i reloaded