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Mass Slime Abomination's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3432 | 2.357 | 3.333 |
Fun | #3525 | 2.200 | 3.111 |
Overall | #4022 | 2.148 | 3.037 |
Originality | #4781 | 1.886 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player joins together with slime dropped by enemies to become one big bundle of slime.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really liked the pixel art and the way the controls felt! Nice work!
Hi! Interesting idea, it just gets boring after a while. Maybe having some different levels or classes of slimes when you start the game would be cool. Anyways nice job!
Not bad game, definitely cute sprites.
Great job! Having an end game, something to do when you are large would be good. I also think hitting space to pick up food feels a little counterintuitive. I like the idea though. Great work, especially for 48h!
Thanks for rating my game! c:
I like your game as well! Feel like there's potential for interesting mechanics. I like how the enemies don't immediately harm you if they touch you. I also think it's neat how you can lose both hearts and heart containers.
I ended up with a lot of slime on the floor at one point. I think it'd be interesting if you could do something with that. Maybe instead of always growing whenever you get slime, maybe the only way to grow/get a new heart container is by avoiding the slime pick ups and pushing them together to form a large pickup? I love mechanics that recontextualize existing elements of the game.
Anyways, cheers!
Could be nice to add a purpose in the game, after becoming a big slime there is not much to do. The big Slime is cute! ^^
Thanks for the comment! I think in the future I should plan out my work time more, since I didn’t really have enough time to make any levels.