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Z53_INCOMING

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A member registered Feb 27, 2021 · View creator page →

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Those sound like good ideas. Thank you for playing my simulation. The camera controls are ripped straight from programs like blender with orbital and pan controls.

I have not played it yet, but from looking at the thumbnail gif this game does not look 4D in the slightest. The term you are looking for is "non euclidean". Non euclidean games are cool too, why lie? You're just contributing to the problem of normies getting non euclidean and 4D mixed up.

Itch.io keeps not saving my ratings... I rated this 3 hours ago and I had to rate it again. How annoying.

I like the voxel art in this game. It seems that you were struggling with holonomy (when you rotate the camera and you accumulate unwanted roll). Here's a great guide on camera rotations in godot: https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html

Also there's a bug where half the time I try to eat something, it doesn't work.

I like it, its intuitive, simple, and engaging. Would make a great mobile game. The art style is very nice.

I don't get it what am I supposed to do

This game is just so silly and funny I love it so much. I loved swinging around from boat to boat spamming space and swinging my sword like a crazy pirate as "pirates of the carribean" blasts out of my speakers. And after the timer ends the fun doesn't stop, the timer just goes through negatives. Overall I had so much fun playing this game. Also, hello fellow godot dev!

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The game is very pretty, but very confusing. Nothing is explained and it feels very janky, like how you can't (or atleast I could not figure out how) add food to a boat after removing it, and I feel very removed from what happens in the game. I send out a boat to fight another one, and then the cubes jump for a few minutes. Also not having actual panning was annoying since I need to move the camera fast. I didn't really understand what I was doing, (like what the point of flint is or how to get more wood) so I ended up just building a boat whenever I could and trying to get them to explore. And then 20 boats showed up and killed all my guys. I really do like the art though, it just needs more focus on gameplay and maybe a tutorial.


Also I find it funny that you answered "cookies eaten" seriously, and it wasn't zero :P


Edit: I decided to give the game another shot and I had a lot of fun! I really loved the feeling of finding and exploring a new island for resources. The game is very hard but I've never been good at these types of games. I enjoyed it though, 5/5!

How do I add food to the catamaran? I can only take it away

The music is a tad repetitive, but I really liked the art and animation. The gameplay is a bit simple and I think there's a bad balance of things to dodge vs things to collect. Also, it wasn't clear that I wasn't suppose to collect the green fish as it looks friendly. Over all 3/5, its alright.

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The colliders of the walls don't work. The jump and gravity feels super weird and floaty. It's pretty though.

I really like this one. The music is really good and I love the atmosphere. The use of the limitation was really creative but I was confused at first, I thought the fog was the walls and was confused why moving didn't move the character but the terrain morphed. This game could benefit from some turn to turn interpolation. Overall good game.

That was very fun, well done! The controls were a bit difficult to use, but the art was so adorable. I liked the little story and the great use of the limitation.

I like the particle effects, but you didn't really follow the limitation at all. nothing is small really

did you play the game?

Yeah, that level kinda sucked. It felt so tedious to play because its kind of unintuitive how the rotation works (which is actually an axis swap not a rotation I believe) and the level is clearly 2 dimensional just displayed poorly. the whole time I was screaming "WHY CAN'T YOU JUST SHOW ME THE WHOLE LEVEL AT ONCE"

Sure thing! sorry for responding late... I don't get many itch notifications...

17 points! I think thats pretty good, I hope...

I beat it :)

the 3rd AI is so hard lol. I'll keep trying and adapting my strategy, maybe I'll beat it.

bruh no fullscreen

you mean 6 dimensional? I could do that, and I've thought about it, but I shouldn't. it would be easy to add, sure, but it would be super computationally expensive and be a bit over kill.

this is cool!

way too difficult for my poor gaming skill, but great game!

pretty good but you need to disable looking up and down and you need to make the restart button left click. There's a weird visual glitch where the spot of the grid in front of you is solid green with no texture, until you get close.

does that mean you didn't like the execution?

mac doesn't work, just says I don't have the permission and to contact the admin which is just a bug with mac it actually just doesn't work completely because I am the admin

Its alright but the platformer physics feel very off and the game is way too easy. I suggest making the jump less floaty and the run have some acceleration and not work as well in the air. And making it so there's a delay before the enemies shoot and making the health lower. I assume what happened was that you had 3 health or something, but the game was frustrating because the enemies immediately shoot so you gave the character more health. I suggest instead making the enemies have a delay before being allowed to shoot at the player. I like the twist of the theme though! Its also a bit too short, but then again my game only lasts 60 seconds so...

The jump is really difficult to use which makes the whole game difficult to play but not in a fun way. when you jump you have about half a second to get to where you need to go which makes it very frustrating to play. I suggest making the jump slightly floatier or making the platforms closer together. It really sucks because this game looks like a lot of fun and the other comments suggest that but I just couldn't stand that jump. Really cool and creative concept though, I love the idea!

same here

WOW! this game is great, I love the unique art style and its really fun. The only complaint I have though is that the web build is a bit broken. On my 16:10 aspect ratio laptop screen the game was zoomed in to the point where I couldn't see the chips to build robots and I checked the how to play thing and was confused to find no button that pulls up a menu to build stuff. I did realize that is probably a web build error with it being too zoomed in. I put the game on my monitor (I don't use it by default because its uglier than a game boy screen) and sure enough, the game was playable! Great game, after I got it onto the monitor it was really fun.

Thanks for the feedback! The up and down arrows are used to say yes and no to the AI. if he starts waving his arms saying "hey, come look at this!" walk over to him, look at the closest battery to him, and if its poison press down and if its safe press up. you can also call him over and he'll look at the closest rotten apple. I thought the tutorial was clear enough but I guess I still need to work on that haha.

bro what? I'm on mac.

Why do you say it works for mac when it doesn't? or atleast, I can't figure it out. Can you help me? I unzip the zip, get a folder and the only application is an exe.

doesn't work for mac

this is REALLY good

I can't play! When I unzip the zip, its just a folder full of cryptic files with no .dmg or .app.

I worked with my little brother for this game jam and it went really well, I can't wait so see my score and play some games!

also, with you saying the enemy play through is near impossible is not really what I intended. by that I mean you're not suppose to go complete enemy style. the best strategy for both play styles for the pain generator is to try to dodge as much as you can while trying to befriend everything in the final fight. basically, the optimal strategy is not to gate off the friend bullets entirely. But yes, it is a bit unbalanced in that regard. also, what is sphere collection?