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A jam submission

Glube's OdysseyView game page

Find your own Crystal, save Glube's slime den!
Submitted by Tyler Tomaseski (@GodJammit) β€” 26 minutes, 11 seconds before the deadline
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Glube's Odyssey's itch.io page

Results

CriteriaRankScore*Raw Score
πŸ‹οΈπŸ’ͺ Density πŸ’ͺπŸ‹οΈ#24.5934.593
πŸŒŠπŸ’¦ Viscosity πŸ’¦πŸŒŠ#24.6304.630
Overall#34.3264.326
πŸ”πŸͺŸ Transparency πŸͺŸπŸ”#43.9263.926
βœ¨πŸŽ‰β€‹TADAA! πŸŽ‰βœ¨#44.2964.296
πŸ€ͺ Goober πŸ€ͺ#74.1854.185

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is Glube Included in the game?
He's the star and there's tons of Glube's hanging out in your beloved slime-den!

What was the goal of your Jam entry?
To attempt making a first-person adventure game all by myself.

Did you accomplish your own goal?
Yes! Success! :]

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Comments

Submitted

Old school dungeon crawler vibes. Movement and camera are top notch; I REALLY love the Glube POV you did, and how (im guessing) the inventory is inside of him! Really creative.

Submitted

this one was a good one. it has kind of dungeons and dragons kind of feel, at least with the setting. it was a bit difficult to get past the first guy but i figured out the throwing mechanic ok. music is pretty good.

Submitted

Wow, amazing environment design and hats off to cronchy normals. The levels feel really organic and mouthfeel is crunch with a lil bit of squish. Ragdoll paper pupeet enemies also super great. Superb overall, great work.

Submitted

Super fun!

Submitted

Really loved this! The exploration is fun and it’s some seriously fun old school dungeon crawling. Note: sometimes if you have a flashlight equipped and hit the rock, it doubled? Not game breaking but fyi. Would have liked to not have to re-equip rocks but that’s splitting hairs. This was really fun!

(+1)

crystal spear go brrrrr
I would die for acrobat cousin

Submitted

I sonic'd my way through this cave with that lovely crystal spear β™₯
Loved the mazes.

AMAZING Glube animations and looks. Absolutely goated.

Submitted

My Glube fell into the backrooms. Bye bye Glube!

Submitted

Just got around to beating the game. This is so fun and charming! I love the idea of this small cave tribe of Glubes that like collecting shiny crystals. The speed boosts with the spear are also so fun.

I enjoyed this a lot, thank you!!

Submitted(+1)

Ahhhh, this is so heckin' cute. I pummeled cursed Tyler's with my spear and saved Glube-kind.

Submitted(+1)

I really liked the glube boarder and glube closing their eye to look at their inventory.
I had a hard time picking up items a few times, I think it was probably cause I was next to dead enemy
while try to pick stuff up.
I think I reached the end of the game but, I fell through the floor.

Submitted(+1)

Some thoughts on the game:

  • Look controls are nice, but felt just a little too sticky with my mouse. Controller movement/look worked, but maybe not the buttons?
  • Camera perspective work is really cool. The slithering feels very slithery.
  • Inventory screen UI is so great. Love the sproinginess of it. Contributed really well to the Zelda feel. Nice ending for a Hero's Journey. Also getting like an old N64 vibe e.g. Hexen :)
  • Ragdoll enemy death is always fun to play around with
  • Two hands for items/weapons is cool! Not often done and seems to work well for this, esp. given the Glube.
  • Would be nice to sprint when not in battle. The crystal staff works for that I guess; in fact, I hit some bug where I tried picking up a key and ended up with 18 staffs. Can never have too many crystal staffs.
  • The tunneling is nice! I see that it didn't stop with previous games :)))

Really liked this! Such good nostalgic vibes like I did from my childhood like Quest 64 etc.

Developer

Okay fixed! WEBGL on the itch.io page! : )

Developer

Itch.io is being weird! Struggling to upload it at the moment, coming ASAP!