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Zekko

24
Posts
4
Followers
A member registered Jan 15, 2024 · View creator page →

Creator of

Recent community posts

Wow, this might be my favorite game of the whole jam. Not only is the idea really clever, but the levels are well thought-out and follow a nice difficulty curve. Such a shame this isn't getting more attention. If you develop this into a full game, I would buy it in a heartbeat!

Nicely executed tower builder with a cute art style, but I was hoping for more unique mechanics.

Nice relaxing gameplay, but becomes a slog quickly. The drawings are really pretty on their own, but lack clarity when moving around on a busy background, though maybe that intentional. I'm not sure how it fits into the theme of the jam, really.

No real gameplay that I could find. More of an art piece than a game.

Incredible work for just 96 hours! Fun concept, well executed. The level of polish and number of levels is insane.

Very cool take on the theme, and so polished! One of my favorites in this jam.

Really simple, fun concept, with great styling! Made me giggle :)

I agree with this. Really fun concept, but the unpredictability keeps me from wanting to keep playing. I feel cheated by random physics too often. Improved placement controls would be really nice.

Pretty fun! It could use something to increase variety and replayability.

Very fun! Starts off a little slow, but once the ball resizing comes in, the levels get more interesting.

Pretty fun for the first few levels, but the later ones are too much finicky trial-and-error for me.

It looks nice, but there's no challenge. More of an art piece than a game, imho.

Interesting idea, but the physics are way too inconsistent. I couldn't beat most of the levels even though I think I knew what the intended solution was.

Cool concept! I felt frustrated a lot of the time, though. The jumping feels inconsistent, and I spent most of my time fighting the physics, trying to place things where I want them, rather than trying out designs. It seems like the block sometimes snap together, but I had trouble getting it to work consistently. But good job on the level design, I had several satisfying "ah-ha!" moments.

Wow, that's high praise! Thank you so much!

Thank you so much! I do the same laugh every time :) Yeah, physics bodies that grow exponentially aren't great for performance. I have some ideas to improve that after the jam.

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I love that you enjoyed it even when failing and watching it come crashing down. It took me a while to get beyond 160, too.

Thank you! I'm glad you enjoyed the difficulty curve :)

Thanks!

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What the... Sweet Jesus. That's the highest I've seen so far. I'm deeply impressed by your skill and patience. The lag must've been really bad. I'll see about optimization after the game jam finishes. And maybe a way to zoom in.

Thanks for letting me know! Others have also reported this. I've quadrupled the size of the failure zones, so this should be fixed :) They should be big enough now, unless somebody reaches even more ridiculous heights. Y'all are getting much higher than I ever did during playtesting!

Fun! The premise is simple, but the task management and cute art style were engaging enough to keep me going until the end. Seeing the cheese grow to ridiculous proportions made me smile :)

Thanks! Yeah, exponentially increasing physics objects aren't great for performance... I have some ideas for optimization, though.

This is such a cool concept and executed really well! I was chuckling all the way through.