I felt like for a game jam the difficulty should be low so that the most people could enjoy the concepts and I tried giving the player some time to get used to the RICOCHET mechanic. I also made enemies move twice as fast when off screen.
Thanks for the feedback! I know the game has many issues and the death system has not been made yet. I will be releasing a new game TODAY be sure to check it out!
I know that ammo scarcity is the main issue of the game. Tried fixing it by adding a couple "hot spots" of ammo boxes around the map. Enemies shooting each other would hinder the gameplay in my opinion. Thanks for the feedback.
Solid gameplay. The controls are a little hard to get used to but work great when you get a grasp of them. The most unique entry I've seen. Lacks a little in the art and sound departments.
The camera is zoomed in way too close. Sprites are blurry and have many gaps. Cool mechanic with the safes but a bit unclear how to go past them at first.
The ability to exit the tutorial was unintentional. I didn't make it WebGL because I didn't know how easy it was to do so. I will upload a WebGL version after the voting is over.