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Zelger98

86
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A member registered Feb 19, 2024 · View creator page →

Creator of

Recent community posts

thanks for the feedback :D

I'm not sating it is but I still coul'd not play it.

Very solid. Great simple art, amazing camera movement.

Same here.

Tried downloading but windows said it is a virus.

Loveley

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Amazing. The artist did a splendid job :D

?

As a non music producer I can say it is fine for a first time. 

Wow, that's a great idea.

I felt like for a game jam the difficulty should be low so that the most people could enjoy the concepts and I tried giving the player some time to get used to the RICOCHET mechanic. I also made enemies move twice as fast when off screen.

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You mean the enemies walk too slow? Or are their spawns too slow?

maybe you are playing on a weird aspect ratio?

navigation

Many thanks for the feedback! I forgor to add level 5 to the build setting so it is unplayable right now :(

Fun concept. The UI is very clunky to use.

Awesome. Art and music is superb! 

I loved it!

First of many :D

Great and well rounded on all fronts. Best i have seen so far :D

The game is too slow. It takes several minutes for the game to pick up.

Whacky controls. You get spawn camped. Holding down a key lets you fly. Too difficult for a game jam.

Ship switching idea is kinda fun. The game itself was a little too short and the enemies felt too tanky.

The death system should be working fine :( maybe you have encountered a bug?

Thanks

That's the point :D

that really sucks :(

The lack of screen bounds is very frustrating.  The game should pause while the player is getting an upgrade. Nice simple visuals and decent sound

Needs a tutorial. Nice music.

Is there no way to play on mouse & keyboard?

Much Thanks :D

Glad you liked it!

Thanks

Thanks for the feedback :D. The "dogs" name is grizzbot.

It is very laggy. Art is great. Gameplay gets stale quick.

Feels unpolished / unfinished.

Lacks some sound effects. Too short. Kinda fun.

Thanks for the feedback! I know the game has many issues and the death system has not been made yet. I will be releasing a new game TODAY be sure to check it out!

I know that ammo scarcity is the main issue of the game. Tried fixing it by adding a couple "hot spots" of ammo boxes around the map. Enemies shooting each other would hinder the gameplay in my opinion. Thanks for the feedback.

Art needs a little more work. Good microgames but there is too little of them. The mouse minigame is uncontrollable.