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Cursed Toccata's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #65 | 3.818 | 3.818 |
Audio | #137 | 3.000 | 3.000 |
Theme | #183 | 2.455 | 2.455 |
Overall | #192 | 2.727 | 2.727 |
Fun | #257 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
None
Did you use BulletFury?
No
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Comments
this is mad hard! very innovative idea. so nice ^.^
I think the concept at its core is good. As per previous reviews, a design change on making controls more accessible would really help for ease of gameplay. Perhaps less piano keys, a max of 6 for example. Otherwise, the art was charming. Watching that cat explode so much was funny and brutal. XD
Very cool idea!
Extremely creative idea, very nice visuals and audio, super hard gameplay.
Game sometimes completely hangs on Firefox, Linux.
controls were super hard to use but bullet's there be and hellish it is, cool concept!
This idea is valid and I really like the art! But I could not successfully control my character
Hey - thanks for sharing! It's a super unique concept. I think there's one key point that adjusting would improve this game the most: don't let holding a key down create multiple responses. That way, the player will have more control over how they want to move the character. Great art and novel concept, keep it up!
This was welll made but kind of hard I suspect I may have the wrong keyboard for this as i got really confused with moving. Looked and sounded great.
Lasted 35 seconds with using Q & M only.
Quite peculiar control, but it can be improved. (Use only 1 row of keyboard maybe?)
Yes, the controls make it super hard. The piano keys are decaying overtime and you have to click them to reset their HP so the game will force you to click on them before they turn fully black (just as part of the consequence theme). And yes, controls could use some improvement for it to be playable for most people. Thanks!
Game is hard! The longest run I have was only 24 seconds! But it's super fun. The more you progress. Ah mad skills!
Whacky controls. You get spawn camped. Holding down a key lets you fly. Too difficult for a game jam.
Good fun! Loved the style but yes, controls could use a little work.. or it's just for like, mad skilled players lol
the controls are very overwhelming. how would I memories 34 keys with 34 different positions
make it simpler
Hi chrony, yes, I'm thinking of easier controls for next time since part of the consequences theme here in the game is the piano keys are decaying overtime and the player must be able to press it to purge the decay. I know it's super hard and I will be working to make it more user friendly. Thanks.
I feel like the game was too hard (even harder than cuphead). So I decreased projectiles. You also have the decaying piano keys to worry about.
No engines were used to make this game. Just plain Javascript WebGL.