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A jam submission

Miniature HeistView game page

Explore dungeons, take detailed notes, and create an scale model of the layout and treasure.
Submitted by LuquitasDev (@QuestSeeker1), nyoldeeth, MatyX, el-pepi (@el_pepiii), Poke — 12 hours, 20 minutes before the deadline
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Miniature Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#394.4814.481
Overall#2174.0744.074
Style#6254.0744.074
Enjoyment#7183.6673.667

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a goblin that has to make a scale model of a dungeon

Development Time

48 hours

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Comments

Submitted

Really great, especially for a 48hours game :O

Submitted

Nice work! I'm pretty bad at it but it was fun trying to map things out and having the characters in the room dropping little hints was a nice touch

Submitted(+1)

Nice game! It took some time for me to understand but it was nice overall. If you get some time, please rate our game. We have very few ratings as well. 

Submitted(+1)

I got 98% without measuring 😅

It's a really great concept. I highly enjoyed it, even though I basically never measured anything xd

Submitted(+1)

Incredibly cool idea! Some instructions on the controls for rotating the camera/objects when building the scale model would be welcome, but overall this is a really excellent execution of a really cool idea for the theme. Excellent work!

Submitted(+1)

Very good game, I enjoyed how the theme was applied, the levels were difficult but it was managable at the end. The sound of the little guys talking is hilarious. Really good game. Aguante messi

Submitted(+1)

Cool game! It gave me a bit of trouble at first, but once I figured out how it works, it was really interesting.

It also perfectly sticks to the theme of the game jam.

Submitted (4 edits) (+1)

Really fun game. I'm impressed you made this in 48 hours.
One thing I didn't like was counting tiles in building mode. Would be nice if there was a way to measure things there too.
Also I saw one of your QR codes, but unfortunately my phone didn't want to pick it up
(Edit: saw the other one, cool little easter egg)

Edit 2: So it seems there are a few things which make it really easy to guess where things are: The size of the placement board is always exactly how big the room is. And the walls seem to be more valuable than anything else (Because there are way more of them than other stuff).

One time I accidentally pressed start heist before I placed cameras and stuff but had the walls in place. I still got 75% and heist was successful, despite me not even marking where the treasure is...

Edit 3: You can literally win level 1 by just placing outside walls, and get 66% on second level.

Submitted(+1)

This game is really impressive! And quite long! I managed to get over 98% on a couple levels, though my big complaint is the controls weren't clear in the heist planning screen, and I never figured out how to rotate objects.

Also, there is a game breaking bug where when a person walks into you, it might get you stuck in the floor. Definitely important to fix that if you don't want people getting stuck and quitting!

Submitted(+2)

78% was my best. For such a short amount of time, this game looks very polished and the gameplay is incredibly innovative.

Submitted (1 edit) (+2)

Man, i see the word 'Heist'  and i'm down to play.

Really liked it! great job all

Submitted(+3)

What an ambitious game jam project, and you knocked it out of the park! One potential area of improvement: recreating the scale model from the drawing is a bit tedious without measurements handy and having to carefully count the pixels. Genuinely a very fun game idea though.

Submitted(+3)

This game is so much fun!!! You have no idea how many times I replayed to try to get a higher percentage for the heist. The highest I managed to get was 87.5%. The implementation of the in-game drawing board is so impressive! One thing is that I would have wanted to have a better view of my drawing. Sometimes the pixels I drew were too far up on the screen. Also, I wish the final board was in topdown rather than orthographic view as it would have been easier to see where I am placing items. These are small things though, and don't affect the overall uniqueness and fun of the game! I think this game is a really interesting twist on the theme of scale though. There is a lot of attention to detail - the Oms when clicking, the ability to change game sensitivity, and the ironic dialogue of the characters. Really well done! 

P.S. I didn't realize that measuring distances were possible until I saw the screenshots after.

Submitted(+3)

Amazing and literal take on the theme! Great sound effects and music. I would love to see this expanded further.

Submitted(+3)

This was really creative, great use of the theme.

Submitted(+3)

The game is so great! I loved playing it. The careful planning in the first phase of the game is a concept I'd like to see more often in games. I hope you will keep working on it because I'd surely play it once it's a fully released game. Here's my score on the first level: