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HITMAN 3 Mod Framework

A tool to dynamically assemble mods to handle inter-mod dependencies and reduce conflict potential. · By onionsquid

Kercyx' OFFLINE MEGAPACK

A topic by onionsquid created Aug 24, 2021 Views: 4,619 Replies: 16
Viewing posts 1 to 6
Developer

This thread is for anything related to kercyx' OFFLINE MEGAPACK, which is mirrored on the mod framework page. The files here and on nexus will usually differ a bit, depending on when kercyx and onionsquid have time to work on it.

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Hi there ! I uploaded my offline pack with the Traditions of the Trade mission + a very simple outfits pack that just unlock 2 47 sniper suits and Pumpkin 47 + Kevin Rudd's missions have their own campaign now + bug fixes for Marrakesh ET All stars missions. I added french translations by Pouncha too ! And I included an update for the last ET in Dartmoor so you don't have to do it yourself and saves you a very little time !

Edit : I'm making a new update with small pictures and some bug fixes and more global outfits.

(2 edits)

Hi ! So here's the update I'll put on nexus tomorrow. It has : Kevin Rudd's missions have their own campaign now with smaller pictures and a background, the Traditions of the Trade mission + a very simple outfits pack that unlocks a few suits like Stone and Knight and a few others + a weapon pack (for unused items/weapons only, nothing you can unlock ingame) + bug fixes for Marrakesh ET All stars missions. I added french translations by Pouncha too ! And great news, Unfunnygobber said he was cool with inlcuding officially ET in the Offline Megapack so it's here too with the last ET in Dartmoor ! Cheers !

And I translated some things for the Random Target mode in french too.

Complete update : https://drive.google.com/file/d/1CDOIDFZxhKAzwcJeIo64pdruuGDc04ef/view?usp=shari...

Developer

The pack is getting even bigger! Do you really not want to split it up? One option would be to have all content packs separately on itch and change the mod on nexus to be more of a mod collection for people that do not want to deal with the framework for some reason. Then it might also be a good idea to add random targets, poisonous items, scoring and everything else there.

Comments:

  • Translations are supported by the framework. Just use the {#modloc TITLE English Text} command in json files, then your content packs and rpkgs work with all languages through translation files. Look at any of my mods for examples.
  • Not sure about the random targets translation as I don't speak French and Pouncha sent me a complete one already. Are your translations improvements based on that?
  • Not a new issue: terminator mode marks the vanilla mission as completed,  the drops clause should get removed.
  • You added __init__.py again for offline escalations, but it is no longer needed as you fix the issue with a mapsetup.
  • Separate downloads for rpkg and framework would greatly reduce file size for framework users.

I hope to find the time to update the content pack here in the next days, but no promises.

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Yeah, it's becoming a much larger thing than I first thought ! More and more people are talking about it ! I'm proud of ourselves ^^ What you wrote is exactly what I wanted in the first place by the way : it would be great to add here each pack individually and just to put on nexus the already done chunkXpatches for those who don't want to deal with the framework. So you would be ok to include your mods (random targets, poisonous pack, even the clean UI ?) to the chunkXpatches for nexus to make it even more "ultimate" ? That would be awesome ! Then I'll redirect here (as usual) for separate package in the description.

  • Translations are supported by the framework. Just use the {#modloc TITLE English Text} command in json files, then your content packs and rpkgs work with all languages through translation files. Look at any of my mods for examples.=> you might have seen my previous update but I already did this in the pack my previous link. 
  • Not sure about the random targets translation as I don't speak French and Pouncha sent me a complete one already. Are your translations improvements based on that? => I thought it was incomplete for some part, but there was so many versions that I may have lost track. You can use mine since it was based on Pouncha's translations but without missing parts. If your version is already complete, be free to take whatever version you want.
  • Not a new issue: terminator mode marks the vanilla mission as completed,  the drops clause should get removed => I removed all drops for both english and french versions.
  • You added __init__.py again for offline escalations, but it is no longer needed as you fix the issue with a mapsetup. => It's now deleted.
  • Separate downloads for rpkg and framework would greatly reduce file size for framework users. => If you're ok to put all the mod  folders here, I'll only put the already done chunkXpatches on nexus for both english and french version, both in seperate zips.


I also renamed the offline escalation additionnal missions into "Kercyx' Pack" to be his own campaign, just like the others.

Edit : So here's the last (for today ^^) version with the corrections above, so each folder is the most "up to date" versionfor now (including offline elusives) :

https://drive.google.com/file/d/19vFUNQu6lcVmLHyCMqtmD5DD6Az7R7fI/view?usp=shari...

Take care buddy !

Developer

Translations: no, you are still hardcoding some strings. You can use {#modloc} for everything, that way the framework builds rpkg files that contain both English and French in one and you don't need to copy everything.

For separate downloads, I set up a new itch project to collect all content packs without their own page and sent you a message on hitmanforum to become admin. Then you can directly publish updates there, without having to wait for me. Of course you can also create individual itch projects yourself and move your content there, like I did for my packs!

The files I uploaded in the new project have some changes, most notably remove unused raw resources and map setups. I suspect you added them accidentally.

If you label your megapack as mod collection on nexus, I'm fine with you including any mod I published, so everything except clean UI. It would be great if you could list the exact versions of all mods included in the pack somewhere though. I hope to find some time to make a proper mod page for clean UI, then you can include that as well.

Yeah, I know for the translations, I just didn't find the time to do it properly yet since there's a lot of sentences to translate for my pack, Kevin rudd s, etc.. It will be cleaner for the next update. 

Thank you very much for making me an admin for the packs, it will be easier and I ll take care of it without bothering you much at each update. 

And many thanks for giving me the permission to add your random targets, poisonous pack and unrestricted loadout in the offline megapack. I'll call it "offline megapack : mod collection" then on nexus and I ll include only the already made chunk patches and redirect here for separate downloads, so it will be far less heavy to download.

Thanks again for all your work! 

Cheers

Hi buddies

@oninonsuqid : you can use the Kercyx's fr translation for your Random Targets, it's exaclty same as mine (with just a different way of talk)

I just fixed 1 accent error : Here's the final file : https://drive.google.com/drive/folders/1ymll4N15PNS1gugoCnhdObS7j2Ictc0U?usp=sha...

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Very Cool buddy !

But Warning : Some french files are outdated ! Check my msgs and my links in nexus ;)

it's now updated ^^

and this updated one for the french translation of random targets : tested and approuved ! https://drive.google.com/file/d/11aU_9sFG3uWKcFq0HNOhZCj8mOuZvh2Y/view?usp=shari...

Hi Kercyx

I just fixed 1 accent error in your translation (and I said to oninonsquid  to use it without pb ;) )

https://drive.google.com/drive/folders/1ymll4N15PNS1gugoCnhdObS7j2Ictc0U?usp=sha...

Merci !!

Hi Dear kercyx

Could you please let me know what is the difference between "h3-kevin-rudd-pack-1.0" and "h3-Kevin-Rudd-pack-1.1" ?

It would be grate if you have "Development log" like what we have here: https://onionsquid.itch.io/hitman-3-mod-framework

Thanks and Cheers!

Hi there ! I just added french translations for both Kevin Rudd's Pack and my missions pack too. It's not hard-coded anymore so you won't have to choose different files if you want the french version. I'll try to have translations for a few others languages soon !

Developer

I agree devlogs would be nice to show what is changed, especially if it is just a small thing. You should have the permissions to post them?

done ;p