Hi!
You can use this Topic to submit any bug you might find in the game.
Turn Based Tactical RPG Soccer Game. · By
Hi, just tried the game, and there's a couple of things that didn't go as expected. I'm running a macOS version.
1. Not sure if story mode is implemented or not, but I'll get to this screen and can't progress. Clicking on either saves does nothing. Can't go back either, I can only force quit the game.
2. I went into offside once (it's been a while since I played or at least watched a football match :D ), the offside animation popped up, but after that I couldn't interact with the game anymore. There seems to be some kind of overlay going on.
Hope this helps. I'll let you know if I find anything else :)
Hi melancholerik,
I have uploaded a new build (0.9.0.1) that should fix this issue that you are having. Your save file is corrupted because of this bug, so you need to go to the Options Menu and press the D key on your keyboard 5 times, this will show a Delete All Data button. Press that button and confirm that you want to delete all local data. After this you should be able to play the Story Mode.
Let me know if you have any other issues and thanks for your patience.
Thanks! Reinstalled and deleted save data like you told me and now it seems to work fine. I'm looking forward to play story mode :)
However, after I pressed the "delete all data" button, I couldn't interact with the game - seems similar to other two bugs. I couldn't tell if it did something or not, and couldn't go back either, so I had to quit the game from OS. Not a major problem, I opened the game again after that, and everything worked, I could create new save/character etc.
I'm Linux Mint with XFCE, and Alt+F11 switch fullscreen in applications. Try to find your shortcut for that.
It's a Unity bug, happening quite often on Linux games, and the easiest way to fix it is to go windowed, move the window a little (unstick it from your taskbar), and go fullscreen again.
If it's not working, then it may be related to something else, but i'm pretty sure it's this Unity bug again, from what you said.
The game will sometimes hang and stop responding during the enemy's turn. I think it has something to do with the AI, but I dunno.
In fact, I think the bug has to do with the game's AI, because I remember in match 2 of story mode when the opposing team's captain would get the ball and be completely clear to shoot, but instead of shooting, he'd just stand there and end his turn.
Hi! There is a reason for that:
When there is no opponent in the way, there is virtually no difference between a path like the one on your screenshot and a more direct one, so the game calculates automatically the most efficient one. In the situation you shared, the player could want to do that on purpose to make the opponent tackle you automatically (for example if the chances of dribbling are high you might want to do that so the opponent gets stunned and out of the way), so the game can't assume you want to use the shortest way to move to that square.
Cheers!
I don't think you understood what I meant. If there is no opponent in the way, the outcome of the long path and the short path is the same, the only difference is how much SP the player it uses. That's why the computer DOES change it automatically to the most efficient one.
When there is an opponent in the way (the screenshot you shared), they are 2 completely different moves and a player might have a reason to choose one over the other. That's why the computer CAN'T assume that the player wants one move over the other. So if YOU want to move to that square in the shortest way possible, then YOU choose that exact path.