Hey, I tested this game a lot so if you find a bug or something consider it an achivement.
After you're done celebrating your new achivement, report it here.
But what if they started talking · By
Unfortunately, the game doesn't work for me on Linux. I just get a white screen. Here's the error log I get when running it from a terminal:
[90478:1128/192705:ERROR:browser_main_loop.cc(170)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on.
Gtk-Message: 19:27:05.952: Failed to load module "gail"
[90478:1128/192705:ERROR:browser_main_loop.cc(216)] <unknown>: (../atk-adaptor/bridge.c:1018):atk_bridge_adaptor_init: runtime check failed: (root)
[90478:1128/192705:ERROR:browser_main_loop.cc(198)] GTK theme error: Unable to locate theme engine in module_path: "adwaita",
[90478:1128/192705:ERROR:browser_main_loop.cc(198)] GTK theme error: Unable to locate theme engine in module_path: "adwaita",
[90497:1128/192706:ERROR:sandbox_linux.cc(325)] InitializeSandbox() called with multiple threads in process gpu-process
[90507:1128/192709:ERROR:channel.cc(305)] RawChannel read error (connection broken)
The demo version doesn't work either, same white screen and following (very similar) errors:
[91014:1128/193047:ERROR:browser_main_loop.cc(170)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on.Thanks for reporting this. I did some searching and I couldn't find any obvious solution. I know at least one guy managed to play the linux version from the NewGrounds comments. But I have no way of replicating this issue on my end so I can't really give you a solution. I'll keep looking around though.
I did see that there's this software called "Wine" that lets you run the windows versions of RPGMaker MV/MZ on linux.
And a post in F95zone talking about something similar.
https://f95zone.to/threads/rpg-maker-mv-v1-62-linux-mac-and-windows.31352/
Again, since I can't test these I don't know how they work or if they work. You're probably better off asking in linux related communities.
I'll try reuploading the file and see if that changes anything. I'll let you know.
If you manage to figure it out, let me know.
hello here is bug report from mac. Thank u for ur masterpiece.
------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: nwjs [49341] Path: /Volumes/VOLUME/*/Game.app/Contents/MacOS/nwjs Identifier: io.nwjs.nwjs Version: 65.0.3325.146 (3325.146) Code Type: X86-64 (Translated) Parent Process: launchd [1] Responsible: nwjs [49339] User ID: 501 Date/Time: 2024-03-20 02:16:33.1697 +0900 OS Version: macOS 14.3 (23D56) Report Version: 12 Anonymous UUID: FFBCBFF4-B289-F322-5561-6CA7352694B2 Sleep/Wake UUID: 4D993806-2A8D-4BFF-9066-11FAB02E94BA Time Awake Since Boot: 600000 seconds Time Since Wake: 693 seconds System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x115FCB170) Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [49341] Application Specific Information: *** single-threaded process forked *** crashed on child side of fork pre-exec Error Formulating Crash Report: PC register does not match crashing frame (0x0 vs 0x115FCB170) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 nwjs Framework 0x115fcb170 0x114294000 + 30634352 1 nwjs Framework 0x115fe4d66 0x114294000 + 30739814 2 nwjs Framework 0x115fe512c 0x114294000 + 30740780 3 nwjs Framework 0x116b25183 0x114294000 + 42537347 4 nwjs Framework 0x116b2315a 0x114294000 + 42529114 5 nwjs Framework 0x116b22204 0x114294000 + 42525188 6 nwjs Framework 0x11858f8a5 0x114294000 + 70236325 7 nwjs Framework 0x11858fade 0x114294000 + 70236894 8 nwjs Framework 0x114299777 0x114294000 + 22391 9 nwjs Framework 0x114299c49 0x114294000 + 23625 10 nwjs Framework 0x115c1c11d 0x114294000 + 26771741 11 nwjs Framework 0x1172f58f5 0x114294000 + 50731253 12 nwjs Framework 0x115c1b994 0x114294000 + 26769812 13 nwjs Framework 0x11429842a ChromeMain + 186 14 nwjs 0x104780de4 main + 404 15 dyld 0x2049d5386 start + 1942 Thread 1:: com.apple.rosetta.exceptionserver 0 runtime 0x7ff7ffbc2294 0x7ff7ffbbe000 + 17044 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x000000030d255090 rcx: 0x0000000000000020 rdx: 0x00000000000003ff rdi: 0x000000011b147224 rsi: 0x00007f8165010400 rbp: 0x000000030d255030 rsp: 0x000000030d255030 r8: 0x00007ff84ba7b110 r9: 0x00000000ffffff00 r10: 0x0000000000000000 r11: 0x0000000000000000 r12: 0x000000030d255650 r13: 0x000000030d255079 r14: 0x000000030d255648 r15: 0x000000030d255640 rip: <unavailable> rfl: 0x0000000000000246 tmp0: 0x0000000115fcb171 tmp1: 0x0000000000000003 tmp2: 0x000000011e4b009c Binary Images: 0x2049cf000 - 0x204a6efff dyld (*) <01ae3ae3-f6ca-34d1-a2f8-462ede5fa818> /usr/lib/dyld 0x114294000 - 0x11ab9ffff io.nwjs.nwjs.framework (65.0.3325.146) <828b6b01-ae7e-303b-b4c8-cf98b3f18e07> /Volumes/VOLUME/*/Game.app/Contents/Versions/65.0.3325.146/nwjs Framework.framework/nwjs Framework 0x10d241000 - 0x10d4bbfff libffmpeg.dylib (*) <a24b49cd-660a-3efe-8d3f-f5c5a02f69f9> /Volumes/VOLUME/*/Game.app/Contents/Versions/65.0.3325.146/libffmpeg.dylib 0x7ff7ffbbe000 - 0x7ff7ffbedfff runtime (*) <3ba12577-21cf-3270-ac4e-4a558236468e> /usr/libexec/rosetta/runtime 0x10c795000 - 0x10c7e8fff libRosettaRuntime (*) <79539977-1142-3b0b-9ecc-fac485d91d33> /Library/Apple/*/libRosettaRuntime 0x104780000 - 0x104780fff io.nwjs.nwjs (65.0.3325.146) <b39895dd-d01f-3066-b114-611a7909f5c2> /Volumes/VOLUME/*/Game.app/Contents/MacOS/nwjs 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? 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Thunderbolt Bus: Laptop, Apple Inc.
In the Linux version there is a known issue with fontconfig-2.13.X and RPGmaker. If you get errors/warnings like this:
Fontconfig warning: "/etc/fonts/fonts.conf", line X: unknown element "XXXXXXXXX" Fontconfig error: "/etc/fonts/fonts.conf", line X: invalid attribute 'XXXXXXXXX'
Use this block while standing in the extracted .zip folder:
mkdir -p fonts echo '<fontconfig><dir>/usr/share/fonts</dir><cachedir>fonts</cachedir></fontconfig>' >fonts/fonts.conf export FONTCONFIG_PATH=fonts ./nw
I also got an error where it is unable to load img/layers/XXX.png files, you need to change the folder called "Layers" to "layers" since folders in linux are case sensitive. Would be good if Taboossy could change the name of /www/img/Layers to /www/img/layers in the linux.zip
Appreciate the update!
I never experienced crashes so it's hard to say.
Persistent save is part of a plug-in that isn't necessary to run the game but it is to unlock a bunch of things in the game. Gallery, endings etc. all work with that plug-in.
Try deleting the plug-in "JKL_PersistentData" in Statues Win 0.9\www\js\plugins
Don't know if this has been posted yet, but here goes. When i tried to do ending 2 (the other half of the hill in the bottom left of the title screen) i got to the part where you talk to the statue and she gets mad at you, and then you get kicked out of the room. If you enter the room right after you get softlocked. I try to exit but the statue says "Leaving already? come talk some more" or something like that, which forces me away from the door. Trying to talk to her gives me a speech bubble that tells me i should leave her alone. Basically if i try to exit, i have to talk to the statue, which i can't do.
A couple of minor ones related to the gallery. The very last image/animation (hallway butt from the legs ending) still brings up the hint prompt instead of playing, even after being unlocked, and showing as such. Second bug is just that the garden version of the good ending shows as being unlocked on the title page, but not in the gallery.
There's an issue with the use of ಠ_ಠ - it seems that the font packaged with the game doesn't have that symbol, so the Linux version crashes when it reaches that part of the dialogue. It doesn't happen in the Windows version running via Wine on Linux, but the ಠ character shows up as unsupported (blank rectangle). I don't know if that also happens when it's natively run on Windows.
Feel like this is somehow my fault but loaded the game, played up to the point with le half faced lady, now getting these errors pausing the scene: Failed to load: audio/se/SexWet1.ogg and it repeats for SexWet2 through 6. I don't know games so maybe I opened it wrong or sum idk. Used WinRAR, started by just double clicking game.exe and haven't had any other failed interactions like this until I reach the scene again.
Strange. Those are audio files found in Statues Win 0.9\www\audio\se.
Those audio files are used in almost every scene. If they were missing from the start, that problem would've happened sooner. Check the folder maybe something got moved or deleted?
If not, extract the files again somewhere else and completely swap that folder. (Delete the original "se folder" and it's contents and replace it with the freshly extracted copy)
Good luck.
On Windows, and it seems no matter what I do I cannot find "Paper" anywhere. I've interacted with every pile of paper on the floor, the pile beside the half-head lady, the trash can, the written letter in the bedroom... none of it seems to count as "Paper" that I can use, somehow. Half-face lady has even started insinuating that I need glasses because of how much I'm struggling to find said paper. Maybe I've bugged it somehow?
Tried that, just gives me the CG with "I'd love to but I'll need to come back later" instead of any kind of progression. Tried interacting with the front of the statue instead, too, but nothing happens. Tried going fresh from the start and taking slightly different paths (ie. staying outside for the first night) but still no joy. Would it be worth me trying to reset my game altogether?
Edit; After restarting my PC... seems to be working now, first try I could pick them up. No idea why it wasn't working before.
On Windows, after the sex scene with the statue hanging out on the railing, the sex screen stuck around even after the scene was done and I could walk around. This here is a screenshot I took after making my way blindly to the butt statue with the image still there. Even fully quiting the game and loading the save I made after the bug still keeps this error.