does clockworck wrench does something?
Clockwork Wrenches basically limit the amount of items that go into a machine. They're useful for items that have similar crafting recipes to other items so that you don't put in too many items.
It's kind of hard to explain but basically they aren't used in any crafting recipe which makes them somewhat useful (but I usually just insert silicon rock because 99% of the food crafting recipes don't use them)
Alright so it's pretty complicated and it's definitely late game, so if you have any questions feel free to ask.
I still haven't played that much and need to figure out this setup more.
How to get milk?
More detailed, if I talk to a fresh cowgirl, I can get heart value 4, but undressing bra needs 6. Are the missing two supposed to be a favorite food and favorite drink? I've checked their favorite food but those food require milk as ingredient, which is not available before getting first milk. Favorite drink is somehow better, since quite a fraction of cowgirls want berry juice, which do not need any milky part.
In some older version, things were easier - there are more cowgirls whose favorite food do not have milk as ingredient.
Or this still exist in new version, but just my bad RNG?
Edit: it seems that there is another way - feed A LOT nutrient and gain their body part. But I don't know about the details.
Why does the nuclear reactor constantly consume the fuel?
Stirling engine consumes fuel only when it generates electricity into the power network; when the network is "full" (in another word, the number on a substation reaches some "cap"), stirling engine will not consume fuel and does not generate more electricity.
However, nuclear reactor does not work in this way. Whether the network is "full" or not, nuclear reactor always consumes fuel, even if it is neither producing plutonium nor generating electricity.
Alternative solution:
Use Substation, then use Panel to read its number and set threshold, then use Logic gate to block fuel into Nuclear reactor when electricity level is high.
The long distance funnel became much better in the new version than old version!
Combining those, sometimes one long distance funnel might be even better than (2 normal funnel + several belt) when it transfer items between containers.
But long distance funnel might have a bug:
When placing it, the output part has volume check (it should not overlay with other volumed structures), but the input part does not. You can put the input part inside a container, and the long distance funnel will take an item out to the output. (Placing the input part right connecting to the container can also transfer the item out, but here is a possibility to overlay the input part and the container.)
Is it a supposed feature to do so? Or really a bug?
And a small problem: when I try to put a long funnel, its output point follow the mouse cursor. When everything is zooming in, I cannot see the input point; if zooming out, input point is visible but everything is small and I cannot set things precisely.
This thing also apply on belts, but not so severe.
How does it select recipe when multiple are available?
For instance, if we put 2 Glass + 2 Rock + 2 Metal into an Assembler, they are possible to synthesize Transistor (2 Glass + 1 Rock + 1 Metal) or Oven (2 Rock + 2 Metal). In fact this will lead to Oven; if the output were already taken with some Transistor, it just synthesize nothing.
There is a priority system in the recipes, so there is never a point where the ingredients required to craft something will craft something else that only takes a subset of those ingredients, as long as you put only the right amount of ingredients into the crafter. The issue with the transistor recipe making an oven comes from that the oven has higher priority, which is an issue when you put 2 rock and 2 metal into it, but if you only put one rock and one metal into the crafter, it crafts the transistor as normal.
Aiight, so I'm having some frame issues and I'm not sure where they're coming from. I have an AMD Ryzen 5 3600 6-Core CPU (3.6Ghz), 16GB of RAM and an AMD Radeon RX5700 graphics card. With GFR, Cookie Clicker, Discord, Firefox, and Spotify running, I'm hitting 14% CPU, 51% memory, and 0% disk usage.
I haven't done anything too intensive yet. One sterling engine, two ovens, about 6 mining rigs and about maybe 100 -150 conveyor belts. (Unfortunately, the spawn place for the goddess was a bit of a ways away from where a good sector of resources are, hence the number of conveyor belts.) Only thing that's really automated are the mining rigs. The rigs (3?) on the chocolate feed into themselves, a stone, and a metal rig. Think I have one last chocolate rig feeding directly into itself and the sterling engine.
I had the conveyors on the highest speed for a bit but then brought them all the way back down to the slowest to see if having all of them going quick was the issue. No luck.
Moving and crafting is bogged down, but after a few quick glances through the chat, I didn't immediately see anyone mention this issue. Sounds like they've gotten pretty far, too. I'm not sure if there's something wrong with what I'm doing either in-game or otherwise. Any advice would be much appreciated.
Haven't rebooted yet, so hey, could always be that.
You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.