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A bartending simulation about surrogacy, friendship, and the peculiar, sometimes hectic lives of Bay Point's citizens. · By
This is true. I'm looking into installing the proper means to package and distribute an Android version, but it's been a little more complicated and frustrating than I thought it would be. That said, I will continue to chip away at it to get it working for all of the people wanting to play on mobile!
Make sure you have the latest of both JoiPlay and the Ren’Py plugin installed. The public releases can be found on the free JoiPlay Patreon.
https://www.patreon.com/posts/joiplay-1-20-032-85460458
Although if your phone is severely outdated, you may need to go back to older versions but that will require a ton of trial and error.
If you have future issues, you’ll have to either look to Google or official JoiPlay support. If you still can’t figure it out, you’ll either need to wait or find a PC to play on. I will not be able to solve any tech support issues you have as this is not the place for JoiPlay tech support.
Hey boss! Bit of a weird question, but I figured asking lets other people know too: How do you operate the drink making minigame? Booted up for the first time on my Mac and got to making the first drink, only to try clicking on the ingredients, clicking on the NAME of the ingredients, and dragging them to the shaker, all with no visual success. This might be more suited to the bugs thread, but I don't know if it's really a bug or I'm simply VERY dumb.
You were collect when you were attempting to click-and-drag them to the shaker in the middle. You're supposed to just click on it, drag it, and release it on top. I haven't seen any other complaints about it not working, so I don't know if there's something else going on. :c It appears to have worked for everybody else so far.
Nope! I'm still working on it. Progress has simply been going slow since I'm the only one doing all of the writing and coding, and I have a full-time job. Marrazan has also been busy with his work.
The current production status is mostly the same as the previous announcement: I'm still working on writing endings, programming gameplay changes, and adjusting/adding new stories and other options. The next update should have all the endings added and some mechanical adjustments.
As for a schedule, there isn't one. I work on this project when I have the time, so I can't promise updates on a consistent and reliable timeline.