Hey, this is a thread for reporting issues with the game, such as:
- Bugs
- Difficult/Impossible Levels
- Typos
- etc.
Please keep posts concise and on-topic please.
Hi,
just got this game from the Palestine bundle and am already stuck on Levels 2 and 3 with no clear way to proceed.
I am halfway assuming I need to "start the loop" somehow, but I haven't been able to find a keybind that does that yet (Tried space, p)
EDIT: While I was writing this post,if anyone else is looking for a solution to this: I managed to figure out that pressing 'N' seems to proceed the game. Though there seems to be a limit to how many steps I can take with this. For example, I am not able to fill the innermost node on Level 2 before running out of time.
Hey, thanks for trying the game & reporting this issue;
First thing - what platform are you playing on? Windows/Mac/Linux
For Level 2, it should be what you're expecting: scroll up, put a token onto the node, then fill in the nodes to the final triangle node (When you drop your first token in that level it starts the countdown clock)
How did you scroll around the map? Arrow keys, mouse, something else?
This may be a tedious note, but can you give Level 2 another try using the arrow keys to navigate up to the top node? You want to have it close to the centre of the screen to trigger the next step.
Level 3 should just tick along fine, the only thing I can think of is maybe you were hovering your mouse over one of the tutorial panels? (They pause the game timer to let you read them)
(And yes, N skips ahead one second, but that's intended as a helpful button during gameplay, not the only way to make progress)
Hi! Thanks for the quick reply. I'm playing on Windows (installed the game via the itch desktop app, if that's relevant). I was scrolling using the mouse.
Just gave it a try with the arrow keys, and it then did proceed with the tutorial, showing the worker tokens and unpausing the game. On a second try, it now also works with the mouse. I also figured out why it wasn't working for me the first time: If I'm already at the top of the screen by the time the second tutorial box (the "Scroll up to the node" one) pops up, then it doesn't proceed unless I move the screen again. Sometimes it doesn't proceed at all.
Generally the game doesn't seem to handle early inputs well. If I manage to scroll to the top of the screen before the first tutorial box ("Pan with the mouse or arrow keys") finishes fading in, it doesn't proceed to the second box either until I move again. At some point I managed to pan before the "Level 2" pop up appears, causing none of the game UI to appear at all.
Level 3 is still not ticking - maybe I need to complete Level 2 first?
During my testing of Level 2 I found another bug: During the first loop, the clock didn't show up (the game did tick though), and after I failed to complete the task in time I got this screen:
where I cannot place a token in any node now and the game is not ticking again. I tried hovering and unhovering the hint texts, but that didn't unfreeze the game. Sadly I am now always stuck on the "tutorial not proceeding" bug so I can't test this bug any further.
Ok great - yeah I wrote the tutorial to be pretty slow-paced, I didn't think of people managing to pan during the "Level XX" title. I'll look into it now & attempt to patch it.
For your screenshot, I vaguely remember that bug, but can't remember how it triggers. Can you navigate to <username>\AppData\LocalLow\BigHandInSky\ForgetfulLoop\...
And send the Player.log & Player-prev.log to bighandinsky@gmail.com please?
Some more testing: Restarting the game seems to temporarily fix the "stuck" issue. If I correctly solve Level 2, the game proceeds to Level 3 and starts ticking, yes. Sometimes if I go back to Level 2 I get this pop up, which I believe belongs to Level 3? Can't reproduce the stuck tutorial bug at the moment.
Hi there, I'm really enjoying this game! I'm partway through the "wasting away" section and it's very exciting and challenging!
My question is, is there a way to pause? (Other than hovering over tutorial text in the levels that have it.) Pressing Escape doesn't pause. Alt-tabbing away doesn't pause. Even if I press Exit and am asked if I'm sure I want to exit, it still doesn't pause. Just want to check if I'm missing something. Thanks!
I downloaded from itch.io (not Steam) and am on Windows 10 Home.
I wasn't sure it was just post game unfinished content but I've had some problems with 'the early years' batch of levels. I'm playing on windows, in level one, nothing loads in, just the background, no nodes or UI, and in level six I can't get past one loop, the connections between nodes disappear, and the progress on nodes doesn't advance. Love the game, thank you for all your work!
Uh oh! Yeah that sounds like something isn't loading or setup correctly. Those levels are copies of the original gamejam levels, so yes it's bonus content, but should work fine.
When you have a moment, can you send me the player.log & player-prev.log files to bighandinsky@gmail.com?
Windows: %USERPROFILE%\AppData\LocalLow\BigHandInSky\ForgetfulLoop\Player.log
macOS: ~/Library/Logs/BigHandInSky\ForgetfulLoop/Player.log
Linux: ~/.config/unity3d/BigHandInSky\ForgetfulLoop/Player.log
Otherwise, try closing the app, launching it & try playing one of the levels again? Could be some game state that isn't being cleaned up.
(Edit: and thanks for the kind words 馃榿, sorry you ran into this bug)
Gotcha. Will look at the logs over the weekend.
With level 1, it's intended that the first few loops are "empty", as back in the Gamejam I used the popups to do some dialogue with. Just to clarify - level 1 just plain doesn't ever show nodes after a couple loops? or anything?
Oh - and which platform are you playing on btw? As I only have the ability to test Windows builds I'm afraid.
I am having an issue similar to strangeglyph where level 2 just doesn't work. I scroll up the the node (with mouse dragging and arrow keys) and nothing happens. I've zoomed in and out, put the node in the centre of the screen and moved it about, tried pressing n to see if that fixes it and nothing helps. I am playing on Windows.
Ah no! Hmm, so ok: can you go to the game's save folder (see the FAQ) and send both .log files to bighandinsky@gmail.com? (Title "Tutorial bug" please)
After that, try playing it again, but take it super slow - don't move the node tree at all until the relevant panel shows (I think the bug is due to a very specific timing when moving the map. I thought I managed to address it in a patch, but sounds like I didn't 馃槵)
Branches 18 contains an potentially unwanted interaction between Switches and Spinners - if you complete a Spinner node, but then Switch away from it, you can no longer switch back to it, softlocking you until the next loop. This could be an intentional ordering requirement, but I鈥檓 not sure since it isn鈥檛 described in game IIRC.
馃憢 hey, thanks for noting this.
Yes that sounds like a bug. iirc a Switch only considers "unfixed" nodes; but that should be a valid switch-back.
I'll try finding some time in the coming weeks to fix it, but it's unlikely to be soon as I concentrate on Day of Maintenance.
Please let me know if you find other odd interactions 馃檪 (Hope you're enjoying the game!)
Hey 馃憢
Hmm. It's been a long minute since I looked at the code for Forgetful Loop, and I'm going to be busy for the next few weeks. But from running into a similar issue with MDay's settings code, I think this is my settings menu code displaying the resolution/fps incorrectly.
Essentially I think you can ignore it - Unity defaults to the highest refresh rate regardless of what you pick - it's my code rendering the lowest refresh rate (Sadly I'm unsure why Unity/my code does this 馃槓)
Let me know if you do run into issues with the refresh rate being weird 馃檪 Sorry that I can't be more helpful right now.
The last (18th) level in Branches (chapter 5) seems to have a bug where one of the switch nodes will only 'go around' once and then get stuck in one position, making one of the connected nodes inaccessible. I managed to pass the level regardless by planning for a single 'go around' (so no rush!) but just wanted to let you know. I'm guessing it has something to do with how the switch will skip over 'finished' nodes, maybe it's mistakenly thinking an 'unfinished' node is finished? I don't have a mid-game screenshot, but i circled the node that breaks. I'm on Linux btw
This game has a nice concept and the writing is good enough to keep me invested. I have some issues with it though that make it a bit lukewarm for me gameplay-wise.
There are various UI issues with this game. Even after selecting the "background blur" option, it won't keep it that way consistently looks like. There is way too much clutter on the screen for my liking without it, and maybe even with it. This is a game in which you really have to focus on quickly reading various symbols precisely. Takes a lot of practice to really be able to process what you're seeing in real-time and starting to assign the correct workers in correct tasks, but I don't think I would find it fun anyhow. I don't think I actually wanna play with gameplay that stressful all the time!
It's very (and maybe too) ambitious to have totally different symbols for different workers instead of just the same symbol for all tech and for all science with a big number in the middle to indicate which level they are. It's a very much more difficult task to learn which symbols are above which others in the ranking and can therefore perform their tasks but not vice versa.
I didn't see what difference the "angle background camera" option is supposed to make to the view as you're looping. I have no idea what option that says something about a "briefcase" does but maybe that's a later-levels thing.