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Preparing for Next Semester

Over recent weeks, our main focus has been on developing the game prototype, exploring various methods of implementation. We aimed for a low-cost approach in prototyping, hence our reliance on visual representation tools such as Miro, Figma, and PowerPoint, which have yielded satisfying results. My contributions in this phase predominantly revolved around documentation and planning. Moving forward, I will start designing essential art assets for the prototype. The upcoming semester will see me delving into the refinement and creation of more game assets, alongside initiating the production of sound effects and music for the game. After some trials, I have preliminarily chosen to use FL Studio and various royalty-free sound libraries for these creative endeavors.

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Glad to hear you're happy with the PoC so far, and I'm excited to see how the art direction for the sound design goes!