Devlogs About Game Design Page 2
Another month of slow-but-steady progress on Auto Fire. A solid amount got done, although some was tangible and some was straight up infrastructure. Conditions...
Get updates by email: Subscribe Update 1: What the heck is a Hackerman?! Update 2: Cameras and Motivation When I left off on the last update , I was flaili...
Each game has a long path from an idea to a release. This path includes various prototypes, an alpha, a beta and early access builds. A gamedev project has to d...
This is a re-post of the longer artist commentary that I posted to my blog. I'm also sharing it here in the event people are interested in reading more about th...
Cantrip is my submission for this year's 7drl . This is my first jam and also the first game I've ever finished. My original plan came about when browsing Thr...
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One mechanic Rogue Pawn will feature is "chessboard" style battles. Unlike the free-roam movement that was featured in the Ludum Dare (LD) release, we want t...
The user clicks on a button, a global 3D view of the planet Mars appears and there you can have a quick glance at all your bases around the planet. Also, as you...
It's been a few weeks since starting back up with development of Asterius. The first thing I wanted to tackle was the game's lag. And even though I have more wo...
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What you'll learn You'll find answers to questions such as: How chess is in trouble? How Super X Chess improves chess? Why life is like a game of chess? Chess i...
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Aaaaaand we back, with another gamedev-log, this time we focus on the algorithm that we talked about last time, the pathfinding used by the enemies to track the...
As I recently wrote about in more general terms on my own blog: Waybinder has just been released. I've not created a game like it before, and so it quickly bec...
Atlyss Development Update 7/7/2022 Hello everyone, and thank you for following the development of my rpg passion project. There's quite a lot to unpack here, bu...
A lot of users have asked for an option to make bigger landscapes, initially i had the idea that you could just paint smaller things to give you the feeling of...
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
I've been playing around with a concept of impossible spaces since 1998. I was trying to create a rendering system based on scan lines. Mostly to solve the issu...
The mod support framework is basically done. In the next version it will be possible to load multiple mod folders into the game before a new world is created th...
-Alternate loadouts for Saffron This week, in addition to many demo tweaks, I added alternate starting sets for characters in hero select. These are placeholder...
Updated Selicy's sprites with her new outfit! She also has some extra dash and other poses now. The animations are based off the old ones, but the in-between ke...
Hey all, Steff here! I wanted to give you all a history of how I designed Del & Barrett throughout the conception and pre-production of Fostering Apocalypse. Th...
I'm still chipping away at Bio Evil 4. Wee updates here n' there to fix things. But at the same time, I'm working on all new, all brilliant additions for versio...
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
Hey guys! Hope you're having a great weekend! Thought I'd make an update before dying by midterms! What's happening: 1) Small Plot Update 2) Patreon 3) Castin...
Hope ya'll are having a good Saturday! One day early for once, wow~ Early because my mom is visiting tomorrow so gotta make sure I get this posted. Got a pretty...
Hi, guys. Mon-cuties started out as a small game jam project a long, long while ago. The idea was both simple and complex. We were inspired by things like Pokem...
Complete Plastic Army Men Toys with Player and a Patton Tank Player Aim View Player Standard View > Plastic shader upgrade > All Army Men completely refined and...
In her Rock, Paper, Shotgun article , Jay Castello has mentioned: The game’s genre is purposefully fluid. On (...) Studio’s website, the top frequently aske...
This article was inspired by FAQ Friday on /r/roguelikedev . Soulash has a big open and consistent world that feels like one map. I've made the decision early i...
0.3.3 is fresh out of the oven. So I'm going to take a few extra hours to relax this week to catch up on some gaming on my own (I have been enjoying Kingdoms an...
As I mentioned a few weeks back, this weekend I made a trip that cut my dev time by a lot. Nevertheless I tried to compensate by working a few extra hours mid-w...
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Army Men > Graphic and lightning upgrade > Finished Classic Army Men 3D model. Almost done 90% for all new unique animation for each Army Men > Classic M48 Patt...
It has been a week since the release of 0.3.3 and things are looking good so far. There are many issues that I need to address before the end of the year though...
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
Soooo — the world is cooking and police are shooting people in the streets. I spent the first week of June incapacitated with guilt and shame for not doing mo...
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The Problem With Survival Building Games [In My Opinion] So before I start, this post will be completely biased to what games I like/want to play. As a game des...
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This weekend I mostly worked on fixing issues within and around the Map Editor. There were a bunch of issues that I introduced when working on drainage basins t...
Hello! I wanted to make a brief FAQ for TASQ, because there are questions I get asked a lot and it'd be nice to just have these answers right here for people to...
With the first beta of Nauticrawl wrapped up, I felt there was enough interesting feedback to write a devlog about some of the reactions from the testers and wh...
Soulash is a roguelike with permadeath. It will be challenging to beat the game and might require multiple tries. To help see progress, a scoring system was imp...
Welp, things went a bit off the rail this weekend while trying to control tribal expansion: As you can see, tribes (or rather, the one and only tribe) end up ex...
-Saffron Fanart by TopDylan We have our first addition to the "team." @toppiestdylan , a really fantastic artist, he'll be working on lots of art stuff from c...
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Story making Making the story has let me grow so much on how to approach writing narrative games. When me and Jordi first set out to do the narrative experience...
After many months of prototyping and updates for HDog I have now settled on a Sleeper Games’ next project. Hyperspace Harvest has been in development on and o...
Finally I can say the Decision Mods feature is done (for now). I ran the simulation multiple times this last weekend and found a bunch of new bugs that I manage...
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Devlog #10 KV-1 Heavy Tank, Chinook, Army Men Cover Animations KV-1 Heavy Tank (Kliment Voroshilov Tank) Army Men Cover Animations Chinook ⚑ Devlog Update Det...
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