Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Devlogs About Game Design Page 5

Return Devlog 03 - Iteration on Level Art
1
4
Game Design
Introduction The decision to completely start from scratch when designing the art for sections in your game can be a great process for growth and learning. In t...
Procedural Level Generation with Rooms
1
Game Design
Create randomized levels with prefabricated rooms is a great way to increase replayability and is often found in what is known as the Rogue-like/lite genre. Giv...
VERGER: demo nigh
3
3
Game Design
Whew, been a minute! Since I last posted, VERGER had its public debut at MAGFest near Washington, DC (coincidentally the landscape of the first 27 years of my l...
Early design of everforward
7
Game Design
Protoform was the original title of our game; we started with the goal of creating a pure puzzle game, and from the get go, we worked extremely hard to make our...
WIP screenshots!
6
Game Design
So I haven't posted anything in a while sorry! There have been a few deadlines I had to prioritize. As a compensation for the lack of updates are some screensho...
Godstone dev log 15: Update Progress
Game Design
Hey peeps! It has been amazing watching so many people play Godstone, I am truly astounded! Some of the best stuff has by far been the awesome videos you guys h...
Watch our developer walkthrough for AQUAMARINE's Kickstarter demo 💻💬👀
2
Game Design
For about 40 minutes, Aquamarine 's director and lead designer plays through the Kickstarter demo, narrating it all with behind-the-scenes commentary, tips, tri...
Video: Creating an FPS level from notebook scratch to prototype (Part 1)
6
Game Design
I worked on the mine caves level in the last few days. The story will be kinda, you will go dow to fix something, the whole place will be much better lightid at...
Check out the prototype version of "How Do You Know Mr. Blue?"!
1
Game Design
Here's some interesting tidbits from the game development. While the demo of "How Do You Know Mr. Blue?" is available to download on Gamejolt now, the game star...
Final release!
2
Game Design
Finally we have been able to review all the texts and solve the most important bugs: In addition, various details have been added, such as changing the role of...
5 files
Dev Diary #18 - Cute & creepy thing
3
3
Game Design
Hello Earth-Dwellers! This week we are introducing another crew-favorite character from this deep sea adventure! We don't really have a name for it yet, but ca...
1 file
Weekly Update #10 - Assassinate
Game Design
Assassinate mechanic Every time the spell gets a kill, it automatically gets recasted, allowing the player to chain kills if they reposition quickly enough and...
2 files
It Will Find You - Devlog 2 (Taking the next step with Captive Audience)
1
Game Design
Hey Folks, So it's time for the second weekly Devlog, and today I thought I would discuss what happened between Captive Audience and the creation of It Will Fin...
VERGER: balancing, beasts, & bugs
3
Game Design
Hey! Been a while. As it is with part-time projects, I've had to juggle working on VERGER with lots of other life stuff. Luckily, I'm back on track to bring a...
Developer Update #1
1
Game Design
With the Launch of Chaddius Maximus on Itch.io, you overwhelmed the entire team with enthusiastic engagement and feedback. As to be expected, you all found some...
1 file
Godstone dev log 14: Alakai Concept
Game Design
Hello there! For this devlog, I am going to introduce the concepts behind Alakai, the new miniboss that will be added to the game for version 0.3! Alakai appear...
Internal Look at Creating a Mission System
2
Game Design
So I started to create a mission system so I can start adding story elements to the game. Mission data needs to be saved so you don't lose progress when you lea...
Weekly Update #7 - UI
1
Game Design
My career is UI design so I put some of that to work this week! I created some early versions of the controls and settings UI. I’m a huge fan of simple user i...
Archers And Character Controller
1
Game Design
Hello everyone! Over the past week, I have been working on two new and exciting updates to my soon-to-be-released game, Crumbling World . These updates will in...
What will be in the next update?
4
Game Design
What will be in the next version? I'm working on expanding the open world to support about 20 caves and 5-6 open world puzzles Tube rotator mechanism Three new...
1 file
Jump And Grab Edge System
2
2
Game Design
Since the last update, I have been working on the Jump and Grab Edge System for Crumbling World. After playing through the game myself, it dawned on me that the...
Health And Vitality System
1
Game Design
Hello everyone! For this weeks update, I added something that is essential for gameplay: balancing the game’s difficulty level in a way that makes the experie...
Dev Diary #5 - 'Death' Scenes
6
Game Design
Heya Gamers, Earth Dwellers, Adventures! While the world is recuperating from a contagion, we gamers and developers had been doing our part to #StayAtHome crunc...
1 file
Weekly Update #46 - Localization Complete!
3
Game Design
This week I finished up localization infrastructure. The nice team at Maple Whispering finished all the translations for the demo. It was a very interesting exp...
VERGER: ruminations on generation
1
3
Game Design
When I started work on VERGER, the term "procgen" still mostly eluded me. I knew people made games like Dwarf Fortress and Caves of Qud (which I absolutely love...
Demons Never Lie - New escene designs
2
Game Design
Hi everyone! Here you are some scenes from Chapter One & Two that I've redesigned. I'm improving lighting, cameras, post-producction and backgrounds to make the...
EYSIR - Monthly Log 03
1
2
Game Design
April has gone by rather quickly. Being cooped up inside with little else to do certainly helps speed up development. This month was mostly map design and getti...
Old and new art
2
1
Game Design
I was looking through the old art, back when I started this game around February. The engine was still coming along, and I was working out what it was going to...
Jori explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate
2
Game Design
I wrote an article that explores how Spelunky inspired me to start development on CreatorCrate. It goes a lot of fun places, and I talk about how games changed...
Optimizing Crumbling World
2
2
Game Design
Hello everyone! Before taking a brief vacation, I was working on a promising improvement that has the potential to optimize the performance of Crumbling World...
Devlog 07
1
Game Design
I've been so deep into my work I've genuinely forgotten to do the devlog up until the last minute. I think that's a good little insight into how intense my wo...
Save and Load System
1
Game Design
Hello everyone! Over the last week, I have been working on an often requested feature. Specifically, I have been creating the save and load system, which will a...
Dev Diary #21 - Dashing into the weekend~
1
3
Game Design
Hello fellow Earthlings! This weekend we're sharing a new mechanic that we have implemented in the game. This 'Dash' mechanic will accompany the player experi...
1 file
Haxor Devlog 4: Now 50% More Awesome
1
Game Design
How do we make Kla even more bad ass? We add the wall slide. Should the heroine in hard coveralls not fall slower against the wall? Yes, that's why we added sli...
Dev Diary #2 - Dive
9
Game Design
Fellow Dreamers! Last week, I shared about a slice of process that goes into designing an environment in SAMUDRA. This week I’m here to talk a little more abo...
1 file
Godstone Devlog 23: Inside version 0.5
2
Game Design
Hey you guys! It has been a while since I returned to work on Godstone, and I want to let you in on some of the progress that has been made so far for version...
Cameras & Motivation
1
Game Design
You can also read this on my website: http://www.realfast.dk/2018/11/02/797/ Warning: this update is sorta long and technical, unless you’re very interested...
Weekly Update #11 - Procedural Tile-Fields
3
Game Design
-Procedurally generated battlefields Started implementing some “procedural generation” elements to the game. They’re very basic right now, using different...
2 files
FOR FUN: Designing Bossgame's Mobile Controls
5
Game Design
First off: WOW BOSSGAME GOT FEATURED BY ITCH! DANG!!!! Thank you so much, whether you've played the game for your phone or you're excited for the desktop versio...
Boss Enemies
1
Game Design
Hello everyone! In this update, we will be talking about the Boss Enemies you’ll soon have the chance to encounter throughout Crumbling World . While I don...
EYSIR - Monthly Log 01
1
Game Design
We've entered March, and with a new month comes a new devlog! This is the first of hopefully not many monthly updates on progress for EYSIR: Empire of the Falle...
Quick story behind Blast Tournament
2
2
Game Design
Previous to this game, I had only published one other game, and after a year of very little progress with games, I quickly got the motivation to create and publ...
Next update : Wild Child is getting a boat!
2
Game Design
Hello everyone! First of all, Amélie and I would like to thank everyone who played our little game. More than 1000 people downloaded Wild Child , gave us feed...
About development
2
Game Design
~ ABOUT DEVELOPMENT ~ BIRTH This game was born during Mini jam 2nd edition which theme was "self destruct" and the requeriments were to use NES palette and o...
3 files
Feedbacks are welcome!
1
Game Design
Hi everyone! We're really happy to have people try Hero Express' demo before it gets released on console and PC. Your feedbacks will be really valuable when it...
2 files
Dev Diary #17 - Start with a bang 🙂
1
8
Game Design
Hello fellow Surface-Dwellers! Starting this year of with a bang 🙃 Introducing one of our favorite creature in the game - the Stargazer. This species of dee...
1 file
Weighty updatys
1
Game Design
Hey lovely people! I've just made a major update to Into Outer Bass. Well 2 actually. Firstly, I was using a random SoundCloud API key I scraped from Github whi...
1 file
How Arietta of Spirits got started and what influenced it.
6
Game Design
First of all a big thank you to everyone for the follows and comments! We really appreciate it! While we continue working on the game, I thought it might be fun...
1 file
Loading more posts...