Game Postmortems Page 5
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
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Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
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I made a non verbal small making-of of the creative process behind Little Postman...
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Neural-net evolution in a chill aquatic environment
El servidor se encuentra en línea y funcionando normalmente...
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
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el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
ITS HAPPENING! Been a while since my last update, but today for you all I have a postmortem video looking into the success and failings of Fear Is In The Mind...
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
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In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
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This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
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After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
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Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
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Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
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