Game Devlogs Page 3
I have adjusted the game's difficulty, starting with easier levels and increasing the challenge towards the end. At the beginning, I included a greater variety...
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Español ¡Hola a todos! Tenemos algunas actualizaciones para ustedes en esta nueva versión del juego. Lo más importante es, por supuesto, ¡que sacamos la tr...
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V1.2.1 We're excited to share the latest updates for the Tile Map Engine! Here's a summary of the changes made in the last month: Changes: Updated assets to use...
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UPDATED SCRIPTS!! The scripts have been updated. It's still the demo version, just with proper grammar, and fixed character. You even get a little score at the...
Greetings! I updated IFLE engine to 0.4 version with some fixes. I also added a debugging version to help you build your game better!Thanks :] ✅ Fix #1: Hidde...
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- Added new music by speak @ speakmusic.bandcamp.com - New footsteps sounds based on material - Settings menu update to make changing resolutions more user frie...
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I added alot of stuff some things but mostly stuffs We are caught up to steam...
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RU Спешу сообщить, что я переосмыслил геймдев и понял, что лучше делать большие обновлен...
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This Version is feature complete. Added : Difficulty. You can now choose between easy, normal & hard. Leaderboard. You can now set a nickname and compare your t...
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We've changed the way enemies spawn to make the game more stable, as well as other minor changes for overall game optimization. We've also fixed a number of unl...
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Hello, its been a while since my last devlog and quite a few changes. Though they aren't the main focus of our first playtest, I've been working on our system a...
Implemented new rooms! Gone are the days when we were confined in a 4x4 box, Clem is now free to roam new rooms with more space to move around. We plan to hopef...
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Game now includes save / load system and automatic cookies save. A brand new level selector for all levels. Design overhaul, settings menu...
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Learn the spells, find the keys and escape the witch's house
o jogo lenda das balas atualizou com mais cartas e mais coisas adicionais, vai lá ver...
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Fixed a bug with Duncan's unlock condition...
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"You guys can't envision the final collapse of capitalism? Incredible!"
Just launched demo for free!...
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Can you escape from the crashing cave?
- fixed breakables collision to be more enjoyable - fixed and improved some UI stuff - improved audio quality - improved physics...
Added Music Shop to buy and play different soundtracks moved Options menu to top right...
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Welcome to the V005 update! This one is sort of big, I'd like to just quickly get to the patch notes :) Additions: Added playable character: Pepper Added playab...
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Hi all, I've released a new update, version 0.1.2 of the available demo ahead of the Debug Awards I will be showcasing the game at on the 21st February! Changel...
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This month I've decided to work on the main menu and the map editor. So the changes are: - A starting menu - Menus for map and difficulty selection - A credits...
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New big update!!! 1.0 is here So for now the full version of the flight sim. is here. So you can now download it. What did we added: New Airbus a320: A new airc...
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[Fixed] Infinite money bug [Removed] NPCs walking around the city have been removed. [Removed] Cars walking around the city have been removed. [Fixed] Infinite...
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This is the old beta for Reaktor, made available for everyone. It has the original block stacking and chain functionality. Enjoy!...
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Hello there, folks! I want to thank everyone who downloaded my game—I really appreciate it! Oh! I’ll be uploading the game’s OST after the Boss Rush Jam r...
Hello, I am BEEMPLIN. I am here to say that the game is not fully complete and will need more time. As a game developer myself I know that making videos games t...
Worked a bit last night and didn't have much time today. - I added a feature where player uses fuel to get from place to place. - I worked more on aesthetic of...
Welcome Traveler, I am happy to release yet another update for Chronicles of Vaeltaja. This update brings new battle backgrounds for all overworld areas and dun...
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DAY 2, I made a floor sprite and started on the walk sprites this is a mock up of my game, im starting to code soon...
- Se han añadido efectos de sonido al juego, como tocar botones, saltar o tocar un pincho. - Se ha corregido un bug que hacía que el juego petara al reiniciar...
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Changelog: The game should resize correctly now Minor adjustments to the main menu and the intro Game files were restructured...
Added function "CheckBothPanelsFull()" Algorithm & Pseudocode FUNCTION CheckBothPanelsFull(): IF deskPanel IS NOT NULL AND enemyPanel IS NOT NULL THEN IF deskPa...
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Hey folks! Yesterday I changed it so that instead of it being the full resolution acrylic painting for the background, it is now a small region of it. The pixel...
The soccer mode wasn't perfect based on what we saw from the playtest. Physics was fun, said the players, but the soccer wasn't as much satisfying. First, the p...
Hey, if you are interested in games like "getting over it", "difficult game about climbing" and "jump king" then this is another chance to test your skills. Rec...
- Added auto reload when clip empty - Added mini map to help find pesky enemies hiding - AI tweaks to enemies running away...
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A “small” update with a decent tutorial that explain the mecanics and the lore, since next update will take a lot of time due to my bachelor thesis, it’s...
Finally, after two months of work since last demo after Github Game Off, I'm ready to present you the demo of Olaf the Boozer as it was intended to be! I will b...
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I added asteroids, a “hard mode” with more complicated flight controls, a new enemy type with shield-penetrating missiles, and an autofire option...
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Today marks the 25% milestone for our capstone project! The first few weeks of the project have been a little hectic, but we've managed to solidify the general...
Working on this Sakamoto Days fan game has been an absolute blast! I poured all my love for the series into every detail, striving to create something that trul...
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The version that sat on Itch's page for the past two years was the mildly unfinished title, and I neglected to bring the finished title to Itch because I presum...
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Mac os build is an extended cut of the game for the game jam >Added FMVs to the game as cinematic vlogs, if the player wins (if earned 10k quids) > Fixed some m...
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Improved aspects of lighting and other minor bug fixes...
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Survive, Roam, Shelter and fight the Mist
there is now a new player model still no escape shop system but no cosmetics...
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Hello everyone, I'd like to share a quick update on the development of Chapter 2 for "The Opening of the World." Progress is ongoing, and I'm pleased to announc...
Modification : Changement du sprite du vaisseau. Le tir du laser a été recentré par rapport au vaisseau et modifié. Modification du sprite "cristal" et du f...
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New Enemy (Work in Progress) "Do you always look up?", Now you should!...
Improved aim assist for better precision...
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You Play as Gunther, happily married head of the Aims family. you're a GUN !
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