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Game Devlogs Page 3

Difficulty Balance
I have adjusted the game's difficulty, starting with easier levels and increasing the challenge towards the end. At the beginning, I included a greater variety...
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Traducción en español / Spanish Translation
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Español ¡Hola a todos! Tenemos algunas actualizaciones para ustedes en esta nueva versión del juego. Lo más importante es, por supuesto, ¡que sacamos la tr...
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V1.2.1
V1.2.1 We're excited to share the latest updates for the Tile Map Engine! Here's a summary of the changes made in the last month: Changes: Updated assets to use...
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Updated Scripts
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UPDATED SCRIPTS!! The scripts have been updated. It's still the demo version, just with proper grammar, and fixed character. You even get a little score at the...
IFLE engine v0.4 is up!
Greetings! I updated IFLE engine to 0.4 version with some fixes. I also added a debugging version to help you build your game better!Thanks :] ✅ Fix #1: Hidde...
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Audio and Settings UI update
- Added new music by speak @ speakmusic.bandcamp.com - New footsteps sounds based on material - Settings menu update to make changing resolutions more user frie...
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Secret update shhhhhh
Major Update
I added alot of stuff some things but mostly stuffs We are caught up to steam...
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❕ UPDATE ❕
RU Спешу сообщить, что я переосмыслил геймдев и понял, что лучше делать большие обновлен...
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Feature Complete Version
Major Update
This Version is feature complete. Added : Difficulty. You can now choose between easy, normal & hard. Leaderboard. You can now set a nickname and compare your t...
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Optimization / Bugfix / Leaderboard
We've changed the way enemies spawn to make the game more stable, as well as other minor changes for overall game optimization. We've also fixed a number of unl...
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Devlog 2 - Brett Davis (here we go again)
Hello, its been a while since my last devlog and quite a few changes. Though they aren't the main focus of our first playtest, I've been working on our system a...
Week 5 Log
Implemented new rooms! Gone are the days when we were confined in a 4x4 box, Clem is now free to roam new rooms with more space to move around. We plan to hopef...
4 files — 1.5.00008
Game Release
Major Update
Game now includes save / load system and automatic cookies save. A brand new level selector for all levels. Design overhaul, settings menu...
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Video Walkthrough - v0.0.1
Learn the spells, find the keys and escape the witch's house
ATUALIZAÇÃO DO JOGO
o jogo lenda das balas atualizou com mais cartas e mais coisas adicionais, vai lá ver...
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V005B (Super quick patch)
Fixed a bug with Duncan's unlock condition...
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"You guys can't envision the final collapse of capitalism? Incredible!"
Demo is out!
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Just launched demo for free!...
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Can you escape from the crashing cave?
Update
- fixed breakables collision to be more enjoyable - fixed and improved some UI stuff - improved audio quality - improved physics...
Space Evader 0.8
Added Music Shop to buy and play different soundtracks moved Options menu to top right...
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V005 SALT & PEPPER MAKES THE WORLD GO ROUND
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Major Update
Welcome to the V005 update! This one is sort of big, I'd like to just quickly get to the patch notes :) Additions: Added playable character: Pepper Added playab...
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Demo Version 0.1.2 Released!
Hi all, I've released a new update, version 0.1.2 of the available demo ahead of the Debug Awards I will be showcasing the game at on the 21st February! Changel...
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Main menu and map editor
This month I've decided to work on the main menu and the map editor. So the changes are: - A starting menu - Menus for map and difficulty selection - A credits...
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Aero Society Flight Simulator
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Postmortem
New big update!!! 1.0 is here So for now the full version of the flight sim. is here. So you can now download it. What did we added: New Airbus a320: A new airc...
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Patch 0.0.4PH3 (HotFix)
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[Fixed] Infinite money bug [Removed] NPCs walking around the city have been removed. [Removed] Cars walking around the city have been removed. [Fixed] Infinite...
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Reaktor (beta)
Major Update
This is the old beta for Reaktor, made available for everyone. It has the original block stacking and chain functionality. Enjoy!...
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100 downloads! *_*
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Hello there, folks! I want to thank everyone who downloaded my game—I really appreciate it! Oh! I’ll be uploading the game’s OST after the Boss Rush Jam r...
A message from Beemplin
Hello, I am BEEMPLIN. I am here to say that the game is not fully complete and will need more time. As a game developer myself I know that making videos games t...
Flow Update #2 - Making things look nice
Game Design
Worked a bit last night and didn't have much time today. - I added a feature where player uses fuel to get from place to place. - I worked more on aesthetic of...
Battle Backgrounds and Bug Fixes Update v.0.7.5.1
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Welcome Traveler, I am happy to release yet another update for Chronicles of Vaeltaja. This update brings new battle backgrounds for all overworld areas and dun...
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cam drone devlog #2
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DAY 2, I made a floor sprite and started on the walk sprites this is a mock up of my game, im starting to code soon...
V0.199.5
- Se han añadido efectos de sonido al juego, como tocar botones, saltar o tocar un pincho. - Se ha corregido un bug que hacía que el juego petara al reiniciar...
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Update 0.1.1
Changelog: The game should resize correctly now Minor adjustments to the main menu and the intro Game files were restructured...
Fixed Confirm Fight Button
Major Update
Added function "CheckBothPanelsFull()" Algorithm & Pseudocode FUNCTION CheckBothPanelsFull(): IF deskPanel IS NOT NULL AND enemyPanel IS NOT NULL THEN IF deskPa...
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King's Sea 2: Dev Diary 4
Hey folks! Yesterday I changed it so that instead of it being the full resolution acrylic painting for the background, it is now a small region of it. The pixel...
More Water, More Physics?
Game Design
The soccer mode wasn't perfect based on what we saw from the playtest. Physics was fun, said the players, but the soccer wasn't as much satisfying. First, the p...
Tera - Mobile version
Major Update
Hey, if you are interested in games like "getting over it", "difficult game about climbing" and "jump king" then this is another chance to test your skills. Rec...
Small update
- Added auto reload when clip empty - Added mini map to help find pesky enemies hiding - AI tweaks to enemies running away...
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Changelog v0.4.3
A “small” update with a decent tutorial that explain the mecanics and the lore, since next update will take a lot of time due to my bachelor thesis, it’s...
Olaf the Boozer Demo is out!
Major Update
Finally, after two months of work since last demo after Github Game Off, I'm ready to present you the demo of Olaf the Boozer as it was intended to be! I will b...
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More Shooting!
I added asteroids, a “hard mode” with more complicated flight controls, a new enemy type with shield-penetrating missiles, and an autofire option...
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25% Milestone!
Game Design
Today marks the 25% milestone for our capstone project! The first few weeks of the project have been a little hectic, but we've managed to solidify the general...
Sakamoto Days Fan Game – A Journey of Passion and Dedication!
Marketing
Working on this Sakamoto Days fan game has been an absolute blast! I poured all my love for the series into every detail, striving to create something that trul...
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Port from Android to Itch
Major Update
The version that sat on Itch's page for the past two years was the mildly unfinished title, and I neglected to bring the finished title to Itch because I presum...
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Mac os build
Mac os build is an extended cut of the game for the game jam >Added FMVs to the game as cinematic vlogs, if the player wins (if earned 10k quids) > Fixed some m...
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Hotfix
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Improved aspects of lighting and other minor bug fixes...
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Survive, Roam, Shelter and fight the Mist
beta update 1
there is now a new player model still no escape shop system but no cosmetics...
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The Opening of the World Chapter 2 - Development Start
Hello everyone, I'd like to share a quick update on the development of Chapter 2 for "The Opening of the World." Progress is ongoing, and I'm pleased to announc...
Update 19/02/2025
Modification : Changement du sprite du vaisseau. Le tir du laser a été recentré par rapport au vaisseau et modifié. Modification du sprite "cristal" et du f...
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​Do you always look up?
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Game Design
New Enemy (Work in Progress) "Do you always look up?", Now you should!...
Aim assist
Improved aim assist for better precision...
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You Play as Gunther, happily married head of the Aims family. you're a GUN !
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