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Physical game Devlogs About Game Design Page 5

Beginnings
Game Design
Howdy folks! As promised, today is the official release of my first ever game Flame In The Abyss. As part of the game's release, I wanted to provide a developme...
Massive Update incoming
Game Design
As I prepared Rage for Hell for print and for full release, I realize that I was unsatisfied with the gameplay. It could be so much more, as such, I am currentl...
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Unchaining the Chained Panopticon
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1
Game Design
When Cueinn first drew his version of a Beholder bot, we knew we had to put it into the game, and so we did! I made a promise that, if the game achieved 50% of...
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I need to fix this
Game Design
Tl;dr: this was easier to fix than I expected. Check out the new tables. This table. These two tables. Let me talk about them. They're "spark tables," most of u...
Next update in the works
Game Design
First I simply want to acknowledge how awesome the charity bundle is doing. From starting with a humble goal of $5,000 to fast approaching $420k, it’s been in...
Attributes
Game Design
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attribute...
Refining the Iron Core!
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Game Design
Iron Core Version 1.2 is here! The sequence of the sessions in the text was reviewed to make the reading experience more fluid. Minor grammar corrections were m...
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Design Kit System Reference Document Available
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Game Design
We have uploaded the draft SRD for Down We Go and other Together We Go games! If you want to create your own content for your table of for sale this helpful gui...
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DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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Help! I'm Demi! 1.1 update
Game Design
Hey everyone, Quick update with the game: - edited the text - fixed a few visual stuff :) Also, the game is going to be completely free for the next few weeks...
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Esclarecimentos no Combate
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Game Design
Saudações, pessoal! Em virtude de estar prestes a lançar o SPACE HUNTER, próximo jogo da trilogia (SIM!), percebi que a explicação do Combate no SPACE WIZ...
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The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
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Solo Dev Diary - The Royal Cartographer
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Game Design
A quick announcement: The Royal Cartographer will launch on kickstarter on February the 8th, with 8 professional cartographers working on the campaign to provid...
Designing Thálassa
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Game Design
Thálassa did not come out of the blue! After my initial concept I was address and advised by many kind and smart people. The core of this process was developed...
So why illuminate this game with LUMEN?
Game Design
The best follow up to “Hello World” has got to be talking about the system this game will be built on. LUMEN is an RPG system that was created and shared by...
Secretos II / Secrets II
Game Design
ES Ahí va otro secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas son algunas de las que se crearon originalmente para el juego, per...
The Value of Coin
Game Design
After the latest round of play-testing, it became apparent that the economic model that I had cobbled together in the initial release is broken. So I've begun t...
Secretos I / Secrets I
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Game Design
ES Ahí va un secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas se parecen mucho a la mostrada en el segundo párrafo (II) del ítem...
Designer Diary - Itsy Bitsy Spider
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Game Design
This designer diary was originally written for the Tiny Library kickstarter. The concept for Itsy Bitsy Spider came to me in a flurry of inspiration. I'm very p...
3 files
Second Edition- Changes and Revisions
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Game Design
And lo there shall come ... a Second Edition! What's so Powerful About Responsibility went through a lot of changes when I finally hit on what I really wanted t...
Getting Close to Finished, Feedback Request, Optional Content?
Game Design
Hey everyone, thanks for checking out the game so far. We are excited by the response and have been having a blast playtesting SOAP. In our latest run-through...
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Arting the Cosmic Legends
Game Design
On our main company blog, I wrote a post about how we use stock art by Jeshields to bring the Cosmic Legends of the Universe to life...
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Arting the Pioneers
Game Design
On our main company blog, we wrote a post about how chose and commissioned artwork for PIONEERS...
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Design notes: The Fading Step
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Game Design
Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical sy...
KENZIE'S PROJECT RULES FAQ
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Game Design
[ cws for this thread (same cws as the game book): school anxieties; unreality; themes of manipulation, death and dying; mentions of self harm] So! You've decid...
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Even More Unbalanced
Game Design
So funnily I'm approaching a point where I feel pretty confident with the state of version B03, which was previously the beta version. So much so that I'm now d...
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Overhaul incoming!
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Game Design
@hamildong here! I've been brushing up on my compositional skills lately, so I expect to revisit most (if not all) of these cards before finalizing for print. T...
#09 - I Missed a Table!
Game Design
I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
Mechanics and inspiration
1
Game Design
But what about mechanics? Once I had settled on the message of the game - that maps can be imprecise by design- and that I wanted to map human-created features...
The Royal Cartographer - A bone to pick
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Game Design
For the first time I kept detailed notes of my thoughts and ideas during the creation of a game. These are some of those thoughts on A Royal Cartographer ; mayb...
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A Brief Tour of the World of Fates - Worldbuilding Overview
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Game Design
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
LWOF's Design Pillars
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Game Design
Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
Revising to Minimize Harm
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Game Design
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
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CORE Micro version 2.0 released
Game Design
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
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Minor editions
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Game Design
Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
Optional Rules To Play With
Game Design
Hello all! Thought I'd give you a little preview of what's coming next for Nightcrawlers! During development of the game, some rules came and went because I fel...
Design notes
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Game Design
Notes on how The Five Techniques interacts with Cthulhu Dark If you're familiar with Cthulhu Dark, the structure and flow of this scenario is probably pretty fa...
Release 0.91
Game Design
The game is mostly finished. I've put basically everything I want in, maybe just the "connected" tag thingie is missing, and more examples in the second part of...
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Druid and Necromancer
Game Design
Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more int...
Expansion Chat 4: The result of me pulling the rug out from under myself
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Game Design
Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-comple...
Release 0.9
Game Design
Mostly a lay-out and graphic design update, to make it look like an actual game. More updates to follow in the coming weeks. Please leave a comment! Luigi...
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Commander and Monk
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Game Design
Hi there! Last time, I wrapped up the original 13th Age core classes. Now I’ll be talking about my Commander and Monk refreshes. Both of them had seeds of the...
Combat Explained
Game Design
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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Random table for locations
Game Design
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
2 files
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